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Localization of monocular stimuli in different depth planes.

We examined the phenomenon in which two physically aligned monocular stimuli appear to be non-collinear when each of them is located in binocular regions that are at different depth planes. Using monocular bars embedded in binocular random-dot areas that are at different depths, we manipulated properties of the binocular areas and examined their effect on the perceived direction and depth of the monocular stimuli. Results showed that (1) the relative visual direction and perceived depth of the monocular bars depended on the binocular disparity and the dot density of the binocular areas, and (2) the visual direction, but not the depth, depended on the width of the binocular regions. These results are consistent with the hypothesis that monocular stimuli are treated by the visual system as binocular stimuli that have acquired the properties of their binocular surrounds. Moreover, partial correlation analysis suggests that the visual system utilizes both the disparity information of the binocular areas and the perceived depth of the monocular bars in determining the relative visual direction of the bars.

Depth Perception↗

Monocular transparency and unpaired stereopsis.

Howard and Duke [Howard, I. P. & Duke, P. A. (2003). Monocular transparency generates quantitative depth. Vision Research, 43, 2615-2621] recently proposed a new source of binocular information they claim is used to recover depth in stereoscopic displays. They argued that these displays lack conventional disparity and that the metrical depth experienced results from transparency rather than occlusion relations. Using a variety of modified versions of their stimuli, we show here that the conditions for transparency are not required to elicit the depth experienced in their stereograms. We demonstrate that quantitative and precise depth depended not on the presence of transparency but horizontal contours of the same contrast polarity. Depth was attenuated, particularly at larger target offsets, when horizontal contours had opposite contrast polarity for at least a portion of their length. We also show that a demonstration they used to control for the role of horizontal contours can be understood with previously identified mechanisms involved in the computations associated with stereoscopic occlusion. These results imply that the findings reported by Howard and Duke can be understood with mechanisms responsible for the computation of binocular disparity and stereoscopic occlusion.

Contrast Sensitivity↗

Illusory volumes in human stereo perception.

Any complete theory of human stereopsis must model not only how the correspondences between locations in the two views are determined and the depths are recovered from their disparity, but also how the ambiguity arising from such factors as noise, periodicity, and large regions of constant intensity are resolved and missing data are interpolated. In investigating this process of recovering surface structure from sparse disparity information, using stereo pairs with sparse identifiable features, we made an observation that contradicts all extant models. It suggests the inadequacy of retinotopic representation in modeling surface perception in this stage. We also suggest a possible alternative theory, which is a minimization of the modulus of Gaussian curvature.

Depth Perception↗

Monocular transparency and unpaired stereopsis.

Howard and Duke [Howard, I. P. & Duke, P. A. (2003). Monocular transparency generates quantitative depth. Vision Research, 43, 2615-2621] recently proposed a new source of binocular information they claim is used to recover depth in stereoscopic displays. They argued that these displays lack conventional disparity and that the metrical depth experienced results from transparency rather than occlusion relations. Using a variety of modified versions of their stimuli, we show here that the conditions for transparency are not required to elicit the depth experienced in their stereograms. We demonstrate that quantitative and precise depth depended not on the presence of transparency but horizontal contours of the same contrast polarity. Depth was attenuated, particularly at larger target offsets, when horizontal contours had opposite contrast polarity for at least a portion of their length. We also show that a demonstration they used to control for the role of horizontal contours can be understood with previously identified mechanisms involved in the computations associated with stereoscopic occlusion. These results imply that the findings reported by Howard and Duke can be understood with mechanisms responsible for the computation of binocular disparity and stereoscopic occlusion.

Contrast Sensitivity↗

Visual learning by cue-dependent and cue-invariant mechanisms.

We examined learning at multiple levels of the visual system. Subjects were trained and tested on a same/different slant judgment task or a same/different curvature judgment task using simulated planar surfaces or curved surfaces defined by either stereo or monocular (texture and motion) cues. Taken as a whole, the results of four experiments are consistent with the hypothesis that learning takes place at both cue-dependent and cue-invariant levels, and that learning at these levels can have different generalization properties. If so, then cue-invariant mechanisms may mediate the transfer of learning from familiar cue conditions to novel cue conditions, thereby allowing perceptual learning to be robust and efficient. We claim that learning takes place at multiple levels of the visual system, and that a comprehensive understanding of visual perception requires a good understanding of learning at each of these levels.

Case-Control Studies↗

The effects of phase on the perception of 3D shape from texture: psychophysics and modeling.

Two experiments are reported in which observers judged the apparent shapes of elliptical cylinders with eight different textures that were presented with scrambled and unscrambled phase spectra. The results revealed that the apparent depths of these surfaces varied linearly with the ground truth in all conditions, and that the overall magnitude of surface relief was systematically underestimated. In general, the apparent depth of a surface is significantly attenuated when the phase spectrum of its texture is randomly scrambled, though the magnitude of this effect varies for different types of texture. A new computational model of 3D shape from texture is proposed in which apparent depth is estimated from the relative density of edges in different local regions of an image, and the predictions of this model are highly correlated with the observers' judgments.

Depth Perception↗

The influence of irrelevant stimulus changes on stimulus and response repetition effects.

In this study the influence of irrelevant stimulus changes from one trial to another in a serial reaction time task was investigated. Two experiments were performed in which subjects were required to respond to stimulus colour. Four colours were mapped on two response keys, so that colour and response repetition effects could be dissociated. In Experiment 1, the irrelevant stimulus dimension was location and in Experiment 2 it was shape. Both experiments were performed with a short and a long response-stimulus interval (RSI)-condition. In both experiments, the irrelevant dimension influenced the response repetition effect but not the colour repetition effect. In the reaction times, a response alternation effect was observed only when the irrelevant location of the stimulus changed in the long RSI-condition. The error rates showed a response alternation benefit for both irrelevant dimensions, in the short and the long RSI-condition. The benefit for response alternations is explained in terms of a response bias towards change that is triggered by a changing stimulus feature. We assume that the response bias is stronger for location than for colour and that accuracy is more sensitive to this bias than response latencies.

Adolescent↗

Words interact with colors in a globally aphasic patient: evidence from a Stroop-like task.

Stroop-like manual reaction time tasks were administered to 16 controls and one globally aphasic patient who was unable to match written color words with the corresponding color. Although the patient could not explicitly access the meaning of written color words, he showed a similar pattern of performance in the reaction time tasks as the controls: written words were processed automatically and they interacted with the processing of the color of the letters. Thus, the results of this study suggested that it is possible to process unrecognized words implicitly to a cross-domain semantic level where the processing of words interacts with the processing of colors. The results from this and other studies on implicit language processing indicate that linguistic stimuli can be analysed to relatively high levels without any awareness.

Aphasia↗

The viewpoint-dependency of veridicality: psychophysics and modelling.

Human observers were shown projected angles, embedded in solid cross-like figures and were asked whether these projected angles could be the projection of an orthogonal angle in 3-D space (i.e. whether the two legs of the cross were orthogonal to each other). We found that performance depended on the viewpoint at which the angle was viewed: Both slant (i.e. the angle between the normal of the target angle relative to the plane of projection) and roll (i.e. the rotation around the normal of the target angle) had a systematic effect on the proportion of errors when observers were shown non-orthogonal angles. With orthogonal angles, however, this effect was absent (i.e. very low error rate with no systematic effect of slant and roll). Instead of assuming a viewpoint-dependent bias towards orthogonality, a computational analysis of the task, using a Bayesian approach, and a computer simulation showed that the viewpoint-dependency can be modelled by a fixed set of biases in order to constrain the set of possible scenes that could give rise to the projection.

Computer Graphics↗

Electrophysiological correlates of visual impairments after traumatic brain injury.

Our aims were to investigate: (i) the VEP correlates of functional visual impairments following traumatic brain injury (TBI), in particular of the reduced spatial form perception; and (ii) the VEP correlates of visual sustained arousal in TBI patients. We used two approaches: (i) the analysis of latency and amplitude of the peaks; and (ii) the study of the correlations among the latencies of the peaks as a label of temporal synchronization. Thirty-five severe TBI outcome inpatients and 35 matching controls were studied. Pattern-reversal VEPs were recorded at Oz-Fz and Cz-A1, first without counting, then with counting of the reversals. Seven peaks of the waveform at Oz and eight peaks at Cz were measured. We found several differences in amplitude and latency between patients and controls, and between nocount/count. The temporal binding of the peaks within each channel and between the two channels was calculated by correlation matrices, and tested by factor analysis. Results indicated that the synchronization of the peaks within each channel did not differ between patients and controls. The temporal covariation between peaks occurring at Oz and Cz, however, was highly significantly altered in patients. This suggests that visual impairments in TBI patients may be due to a deranged synchronization of the activity of different brain regions.

Adolescent↗

The lateral occipital complex and its role in object recognition.

Here we review recent findings that reveal the functional properties of extra-striate regions in the human visual cortex that are involved in the representation and perception of objects. We characterize both the invariant and non-invariant properties of these regions and we discuss the correlation between activation of these regions and recognition. Overall, these results indicate that the lateral occipital complex plays an important role in human object recognition.

Brain Mapping↗

Interaction of visual prior constraints.

The visual system relies on two types of information to interpret a visual scene: the cues that can be extracted from the retinal images and prior constraints that are used to disambiguate the scene. Many studies have looked at how multiple visual cues are combined. We examined the interaction of multiple prior constraints. The particular constraints studied here are assumptions the observer makes concerning the location of the light source (for the shading cue to depth) and the orientation of a surface (for depth based on image contours). The reliability of each of the two cues was manipulated by changing the contrast of different parts of the stimuli. We developed a model based on elements of Bayesian decision theory that permitted us to track the weights applied to each of the prior constraints as a function of the cue reliabilities. The results provided evidence that prior constraints behave just like visual cues to depth: cues with more reliable information have higher weight attributed to their corresponding prior constraint.

Bayes Theorem↗

3D after-effects are due to shape and not disparity adaptation.

There are a variety of stereoscopic after-effects in which exposure to a stimulus with a particular slant or curvature affects the perceived slant or curvature of a subsequently presented stimulus. These after-effects have been explained as a consequence of fatigue (a decrease in responsiveness) among neural mechanisms that are tuned to particular disparities or patterns of disparity. In fact, a given disparity pattern is consistent with numerous slants or curvatures; to determine slant or curvature, the visual system must take the viewing distance into account. We took advantage of this property to examine whether the mechanisms underlying the stereoscopic curvature after-effect are tuned to particular disparity patterns or to some other property such as surface curvature. The results clearly support the second hypothesis. Thus, 3D after-effects appear to be caused by adaptation among mechanisms specifying surface shape rather than among mechanisms signaling the disparity pattern.

Adaptation, Physiological↗

Perception viewed as an inverse problem.

The modern study of perception began when Fechner published his 'Elements of Psychophysics' in 1860. This book has guided most perception research ever since. It has become increasingly clear that there are problems with Fechner's approach, which assumes that the percept is completely determined by the sensory input. Fechner's approach cannot explain the processes that allow our percepts to be veridical. Post-Fechnerian schools (Helmholtzian, Structural, Gestalt and Gibsonian) have tried to deal with this problem, but have not been successful. An alternative to the Fechnerian approach is required. This paper describes an alternative that has been developing over the last 20 years within the computer vision community. It treats perceptual interpretation as a solution of an inverse problem that depends critically on the operation of a priori constraints. Contemporary research, which adopted this approach, has concentrated on verifying the usefulness of Bayesian and standard regularization methods. This paper takes the next step; it discusses theoretical and empirical aspects of studying human perception as an inverse problem. It reviews the literature that illustrates the power of the inverse problem approach. This review leads to the suggestion that progress in the study of perception will benefit if the inverse approach were to be adopted by experimentalists, as well as by the computational modelers, who have been actively exploring its potential to date.

Bayes Theorem↗

The stationarity hypothesis: an allocentric criterion in visual perception.

Having long considered that extraretinal information plays little or no role in spatial vision, the study of structure from motion (SfM) has confounded a moving observer perceiving a stationary object with a non-moving observer perceiving a rigid object undergoing equal and opposite motion. However, recently it has been shown that extraretinal information does play an important role in the extraction of structure from motion by enhancing motion cues for objects that are stationary in an allocentric, world-fixed reference frame (Nature 409 (2001) 85). Here, we test whether stationarity per se is a criterion in SfM by pitting it against rigidity. We have created stimuli that, for a moving observer, offer two interpretations: one that is rigid but non-stationary, another that is more stationary or less rigid. In two experiments, with subjects reporting either structure or motion, we show that stationary, non-rigid solutions are preferred over rigid, non-stationary solutions; and that when no perfectly stationary solutions is available, the visual system prefers the solution that is most stationary. These results demonstrate that allocentric criteria, derived from extra-retinal information, participate in reconstructing the visual scene.

Adult↗

How vertical disparities assist judgements of distance.

The ratio of the vertical sizes of corresponding features in the two eyes' retinal images depends both on the associated object's distance and on its horizontal direction relative to the head (eccentricity). It is known that manipulations of vertical size ratio can affect perceived distance, size, depth and shape. We examined how observers use the vertical size ratio to determine the viewing distance. Do they use the horizontal gradient of vertical size ratio, or do they combine the vertical size ratio itself with the eccentricity at which it is found? Distance scaling (as measured by having subjects set an ellipsoid's size and shape to match a tennis ball) was no better when the judged object was 30 degrees to the right of the head (where vertical size ratios vary considerably with distance) than when it was located straight ahead. Distance scaling improved when vertical disparities were presented within larger visual fields, irrespective of where this was relative to the head. Our results support the proposal that subjects use the horizontal gradient of vertical size ratio to estimate the distance of an object that they are looking at.

Distance Perception↗

Spatiotemporal characteristics of dynamic feature binding in visual working memory.

It has been proposed that visual working memory can hold a set of four to five coherent object representations. As a test of this proposal, I devised a paradigm called multiple object permanence tracking (MOPT) that measures memory for feature-location binding in dynamic situations. Observers were asked to detect any feature switch in the middle of a regular rotation of a pattern with multiple objects behind an occluder. The feature switch detection performance dramatically declined as the pattern rotation velocity increased. The behavioral evidence for the use of multiple color-shape conjunction was observed only when the objects were stationary. These results cast doubt on the view that the functional unit of visual working memory involves coherent object representation, where object features are tightly bound and dynamically updated.

Color Perception↗

Do humans optimally integrate stereo and texture information for judgments of surface slant?

An optimal linear system for integrating visual cues to 3D surface geometry weights cues in inverse proportion to their uncertainty. The problem of integrating texture and stereo information for judgments of planar surface slant provides a strong test of optimality in human perception. Since the accuracy of slant from texture judgments changes by an order of magnitude from low to high slants, optimality predicts corresponding changes in cue weights as a function of surface slant. Furthermore, since humans show significant individual differences in their abilities to use both texture and stereo information for judgments of 3D surface geometry, the problem admits the stronger test that individual differences in subjects' thresholds for discriminating slant from the individual cues should predict individual differences in cue weights. We tested both predictions by measuring slant discrimination thresholds and stereo/texture cue weights as a function of surface slant for multiple subjects. The results bear out both predictions of optimality, with the exception of an apparent slight under-weighting of texture information. This may be accounted for by factors specific to the stimuli used to isolate stereo information in the experiments. Taken together, the results are consistent with the hypothesis that humans optimally combine the two cues to surface slant, with cue weights proportional to the subjective reliability of the cues.

Cues↗