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At least 523 records · Page 29Linked to original sources

On the importance of early reflections for speech in rooms.

This paper presents the results of new studies based on speech intelligibility tests in simulated sound fields and analyses of impulse response measurements in rooms used for speech communication. The speech intelligibility test results confirm the importance of early reflections for achieving good conditions for speech in rooms. The addition of early reflections increased the effective signal-to-noise ratio and related speech intelligibility scores for both impaired and nonimpaired listeners. The new results also show that for common conditions where the direct sound is reduced, it is only possible to understand speech because of the presence of early reflections. Analyses of measured impulse responses in rooms intended for speech show that early reflections can increase the effective signal-to-noise ratio by up to 9 dB. A room acoustics computer model is used to demonstrate that the relative importance of early reflections can be influenced by the room acoustics design.

Adult↗

Hana Kai II: a 17-day dry saturation dive at 18.6 ATA. I. Objectives, design, and scope.

The dive (Hana Kai II) described in these papers was designed to determine the effects on man of a prolonged exposure to a dry helium-oxygen hyperbaric environment. Comprehensive studies on energy balance, body fluid balance, cardiorespiratory functions, maximal oxygen uptake, psychological performance, and physiological responses to cold were performed at a simulated depth of 580 ft (18.6 ATA) over a 30-day period in March-April 1975. Following a 3-day predive control period at 1 ATA air (period 1), 5 male divers spent 17 days at 18.6 ATA in a helium-oxygen environment (periods 2-6), and returned to 1 ATA air after 7 days of decompression (periods 7-8). They stayed an additional 3 days inside the chamber for postdive control measurements (period 9). The chamber temperature was maintained at 25-27 degrees C during periods 1 and 9, 30-31 degrees C during periods 2-5, and 27-28 degrees C during period 6. At 18.6 ATA, the PO2 and PCO2 of the chamber gas were maintained at approximately 225 and 2 mmHg, respectively. In this introductory paper, physical and physiological characteristics of individual subjects, the major daily activity schedule, and the scope of investigation are presented.

Activities of Daily Living↗

BODIL: a molecular modeling environment for structure-function analysis and drug design.

BODIL is a molecular modeling environment geared to help the user to quickly identify key features of proteins critical to molecular recognition, especially (1) in drug discovery applications, and (2) to understand the structural basis for function. The program incorporates state-of-the-art graphics, sequence and structural alignment methods, among other capabilities needed in modern structure-function-drug target research. BODIL has a flexible design that allows on-the-fly incorporation of new modules, has intelligent memory management, and fast multi-view graphics. A beta version of BODIL and an accompanying tutorial are available at http://www.abo.fi/fak/mnf/bkf/research/johnson/bodil.html.

Algorithms↗

[Standardised environmental conditions for neurocognitive laboratories].

INTRODUCTION AND AIMS: The exploration of neurocognition in neurology departments has gone a long way from the traditional psychometric tests to the present day use of high technology methods in cognitive neurophysiology, as is the case of event related potentials. Given the increased sensitivity of these procedures, it has become absolutely essential to control the influence of environmental variables that may exert non controlled effects on the patient s response. Many neurocognitive laboratories have been set up in premises in which the spatial layout and the environmental characteristics have been determined beforehand and consequently technical staff has had to prepare these rooms in an empirical way. This gives rise to two types of drawbacks: interferences in the patient s concentration and low reproducibility of the results in other laboratories. METHOD: In this paper we present a proposed set of standardised conditions for a neurocognitive laboratory from an architectural perspective, and more specifically with regard to interior design. We outline the functional design of the premises, the conditions for workplaces where VDU computers (Video Display Units) are used and where psychometric evaluation is carried out. We also discuss the criteria to be followed when placing the laboratory within a hospital, lighting parameters, air conditioning and suggestions about psychological input. CONCLUSIONS: Although we do not seek to establish a rigid set of norms, these conditions will raise the quality of evaluations and facilitate the comparison of results because of the reduced variability from the environment.

Architecture↗

Design requirements for ubiquitous computing environments for healthcare professionals.

Ubiquitous computing environments can support clinical administrative routines in new ways. The aim of such computing approaches is to enhance routine physical work, thus it is important to identify specific design requirements. We studied healthcare professionals in an emergency room and developed the computer-augmented environment NOSTOS to support teamwork in that setting. NOSTOS uses digital pens and paper-based media as the primary input interface for data capture and as a means of controlling the system. NOSTOS also includes a digital desk, walk-up displays, and sensor technology that allow the system to track documents and activities in the workplace. We propose a set of requirements and discuss the value of tangible user interfaces for healthcare personnel. Our results suggest that the key requirements are flexibility in terms of system usage and seamless integration between digital and physical components. We also discuss how ubiquitous computing approaches like NOSTOS can be beneficial in the medical workplace.

Computer Graphics↗

Public policy affecting universal design.

The federal government has passed numerous laws that have focused on everything from civil rights legislation to accessibility mandates. This paper looks at the cumulative effects of federal legislation and nonlegislative activities on breaking down the wall of inequality for persons with disabilities and promoting the concept of universal design and universal access.

Architectural Accessibility↗

Improving the quality of life for older people by design.

In this paper it is argued that design has an important role to play in developing age-friendly products and services, and in particular in ensuring that mainstream products and new technologies respond to and meet the needs of older people. There are already many examples of good and appropriate design, and the philosophies, methodologies and strategies that are needed are largely in place. In order to put these concepts into practice on a significant scale the value of design as applied research should be recognised, and designers brought into research and development programmes and projects from the very beginning. The concept of 'critical users' is introduced and it is argued that working with older users can act as a spur to innovation and improvements in products and services. Technology should serve people, and the needs of older people will best be served by regarding them as consumers and including them in the research and development process. Just as design should be an integral part of Gerontechnology, the principles of Gerontechnology should become an integral part of design education.

Activities of Daily Living↗

Human response to color and light.

Sound principles, based on technical studies of the psychological and physiological effects of color on hospital patients, can help hospital administrators and designers choose interior colors with function in mind.

Color↗

Optimizing the visibility of displays for older observers.

Aging is associated with a variety of decremental visual changes, including reductions in retinal illuminance, color discrimination, static and dynamic acuity, near focus, contrast sensitivity, smooth and saccadic eye movements, visual field, visual search, and the ability to see in and recover from glare. Laboratory research, field studies, and self-report data all indicate that many older persons experience significant difficulty in carrying out tasks that depend on these visual functions. It is also increasingly clear that older observer's performance in finding, extracting, and using visual information can be enhanced significantly by designing task environments to minimize the effects of visual deficits. Recent research indicates that optical simulation of visual loss and contrast sensitivity testing, used in conjunction with image processing, may be very powerful tools for designing displays for the elderly and others with diminished spatial vision. These developments are reviewed, and general guidelines for creating ergonomically correct visual task environments for older observers are offered.

Aged↗

Effect of roadway geometrics and environmental factors on rural freeway accident frequencies.

This paper explores the frequency of occurrence of highway accidents on the basis of a multivariate analysis of roadway geometrics (e.g. horizontal and vertical alignments), weather, and other seasonal effects. Based on accident data collected in the field, a negative binomial model of overall accident frequencies is estimated along with models of the frequency of specific accident types. Interactions between weather and geometric variables are proposed as part of the model specifications. The results of the analysis uncover important determinants of accident frequency. By studying the relationship between weather and geometric elements, this paper offers insight into potential measures to counter the adverse effects of weather on highway sections with challenging geometrics.

Accidents, Traffic↗

Parameter relation rows: a query system for protein structure function relationships.

In the course of molecular modeling or mutant prediction one often wants quick answers to questions such as: 'Are there any residues in a beta-strand that point into an internal cavity, and are highly mutable?' 'Are there large polar residues in a helix that make a contact with a hydrophobic residue in a sheet, and don't make the maximal number of hydrogen bonds?' or 'Which hydrophobic residues are in a helix with a large hydrophobic moment, and make a contact with a co-factor, but at the same time still have a large accessible surface?'. I describe here a method to get answers to these kinds of questions in a very quick and easy manner. The method described is partly based on the principles used in the design of relational databases, and its mode of operation is similar to the query methods used in a relational database environment. Although designed for aiding in molecular modeling, its applicability is much more general. The method has been implemented as part of a large molecular modeling package which copes with the numerous problems in systematic handling of protein structures, e.g. residue numbering. This also implies that many normal tools such as graphical analyses, I/O facilities, etc. are available on-line.

Databases, Factual↗

Rats are able to navigate in virtual environments.

Virtual reality (VR) systems are useful tools that enable users to alter environmental settings and the location of landmarks in an accurate and fast way. Primates have been shown to be able to navigate in virtual environments. For rodents, however, all previous attempts to develop VR systems in which rats behave in the same way as in corresponding 3-D environments have failed. The question arises as to whether, in principle, rodents can be trained to navigate in a properly designed virtual environment (VE), or whether this peculiarity is limited to primates and humans. We built a virtual reality set-up that takes the wide-angle visual system of rats into account. We show for the first time that rats learn spatial tasks in this VE quite readily. This set-up opens up new opportunities for investigations of information processing in navigation (e.g. the importance of optic flow or vestibular input).

Animals↗