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Face recognition with multi-tone and two-tone photographic negatives.

The effects of photographic negatives on face recognition are often studied in two different ways--faces are learned and tested in photographic negatives (NN) or the contrast is reversed between learning and testing, i.e. they are learned in positives and tested in negatives (PN) or vice versa (NP). We have examined recognition performance for faces under these three conditions along with a control condition where faces were learned and tested in positives (PP). Using multi-tone face images, we found that the effect of photographic negatives was more pronounced in PN and NP than in NN. No differences were found between PN and NP or between NN and PP. When two-tone face images were used, recognition performance was worse in all conditions, except PP, when compared to the multi-tone counterparts. Our results show that contrast incongruency between learning and testing is the predominant factor affecting performance and that deficits in sensory coding or retention of negative face images are unlikely to be major factors. The advantage of multi-tone over two-tone negatives can be attributed to preserved facial information carried by the high-spatial-frequency components of the image.

Adolescent↗

Frame-of-reference and hierarchical-organisation effects in the rod-and-frame illusion.

Two hypotheses proposed as alternatives by Rock--frame of reference and hierarchical organisation of perception--were tested in a series of experiments with the use of the rod-and-frame illusion. This illusion produces errors in the apparent vertical due to the presence of a tilted frame surrounding the test rod. The apparent vertical is shifted in the direction of the frame tilt. When an upright square was added inside the tilted frame, rod-setting errors varied according to the visual characteristics of the display. In the case of a large display presented in the dark (experiment 1), there continued to be large errors in the direction of the outer-square tilt. This finding supports the frame-of-reference hypothesis, which proposes that the orientation of all objects in the visual field is dominated by the most peripheral reference. In the case of a small display presented in a lit environment (experiments 2 and 3), the direction of errors was the opposite. This latter finding was taken to indicate that the rod was set with reference to the perceived tilt of the inner upright square. Thus, according to a hierarchical-organisation hypothesis, the orientation of an object in the visual field is influenced by objects in the immediate surroundings not by outermost reference. Overall, the results confirm the presence of two qualitatively different classes of orientational phenomena: one is concerned with the definition of egocentric coordinates and one with an object-centred visual representation.

Adult↗

The role of typical contours in the encodement of objects in three-dimensional arrays.

Two experiments are reported in which the relationship between the orientation of the typical contour of a lamella in relation to the observer, and the ability of the observer to learn the correct position and orientation of sets of lamellae in three-dimensional arrays, was examined. For lamellae presented with their typical contour in a plane other than the observer's frontoparallel plane, the results of both experiments indicated that participants encoded lamellae in such a way that their typical contour appeared to be closer to the observer's frontoparallel plane than the respective stimulus. The relationship of the present findings to previous results on children's drawings and to the concept of the picture plane are considered.

Adolescent↗

Young infants' perception of illusory contours in dynamic displays.

Ninety-six 4-month-old infants were habituated to one of three computer-generated displays depicting two rod parts above and below an occluding box. In the first display, the surfaces and boundaries of the rod and box were specified by dense surface texture. Their depth segregation was specified by accretion and deletion of background texture and motion shear. In the second display, the unity of the rod parts and box, and their depth segregation, were specified only by illusory contours. In the third display, the boundaries of the rod and box were specified by illusory contours, perceptible only via spatiotemporal integration of accretion and deletion of sparse-background-texture elements. Infants appeared to perceive object unity, and segregate the rod and box surfaces, in all three displays, indicating use of illusory contours to perceive bounded surfaces in depth. The results suggest a cognitive contribution to perception of some illusory contours, abilities which seem to be present by at least 4 months of age.

Cognition↗

Exocentric pointing in three-dimensional space.

A study is reported of an exocentric pointing task in all three dimensions, in near space, with only two visible luminous objects--a pointer and a target. The task of the subject was to aim a pointer at a target. The results clearly show that visual space is not isotropic, since every set direction appeared to consist of two independent components--one in the projection onto a frontoparallel plane (tilt), the other in depth (slant). The tilt component shows a general trend across subjects, an oblique effect, and can be judged monocularly. The slant component is symmetrical in the mid-sagittal plane, requires the use of binocular information, and shows considerable differences between subjects. These differences seem to depend on the amount of binocular information used by each subject. There was a remarkably high level of consistency in the exocentric pointing, despite the absence of environmental cues. The within-subject consistency in the settings of the pointer corresponds to a consistency of about 1 min of arc in disparity of its tip, even though the pointer and target are separated by more than 5 deg.

Adolescent↗

Spatially parallel processing of within-dimension conjunctions.

Within-dimension conjunction search for red-green targets amongst red-blue, and blue-green, nontargets is extremely inefficient (Wolfe et al, 1990 Journal of Experimental Psychology: Human Perception and Performance 16 879-892). We tested whether pairs of red-green conjunction targets can nevertheless be processed spatially in parallel. Participants made speeded detection responses whenever a red-green target was present. Across trials where a second identical target was present, the distribution of detection times was compatible with the assumption that targets were processed in parallel (Miller, 1982 Cognitive Psychology 14 247-279). We show that this was not an artifact of response-competition or feature-based processing. We suggest that within-dimension conjunctions can be processed spatially in parallel. Visual search for such items may be inefficient owing to within-dimension grouping between items.

Adult↗

Mapping the zone of eye-height utility for seated and standing observers.

In a series of experiments, we delimited a region within the vertical axis of space in which eye height (EH) information is used maximally to scale object heights, referred to as the "zone of eye height utility" (Wraga, 1999b Journal of Experimental Psychology, Human Perception and Performance 25 518-530). To test the lower limit of the zone, linear perspective (on the floor) was varied via introduction of a false perspective (FP) gradient while all sources of EH information except linear perspective were held constant. For seated (experiment 1a) observers, the FP gradient produced overestimations of height for rectangular objects up to 0.15 EH tall. This value was taken to be just outside the lower limit of the zone. This finding was replicated in a virtual environment, for both seated (experiment 1b) and standing (experiment 2) observers. For the upper limit of the zone, EH information itself was manipulated by lowering observers' center of projection in a virtual scene. Lowering the effective EH of standing (experiment 3) and seated (experiment 4) observers produced corresponding overestimations of height for objects up to about 2.5 EH. This zone of approximately 0.20-2.5 EH suggests that the human visual system weights size information differentially, depending on its efficacy.

Adult↗

Critical role of foreground stimuli in perceiving visually induced self-motion (vection).

The effects of a foreground stimulus on vection (illusory perception of self-motion induced by a moving background stimulus) were examined in two experiments. The experiments reveal that the presentation of a foreground pattern with a moving background stimulus may affect vection. The foreground stimulus facilitated vection strength when it remained stationary or moved slowly in the opposite direction to that of the background stimulus. On the other hand, there was a strong inhibition of vection when the foreground stimulus moved slowly with, or quickly against, the background. These results suggest that foreground stimuli, as well as background stimuli, play an important role in perceiving self-motion.

Adult↗

Mechanisms for seeing transparency-from-motion and orientation-from-motion.

Structure-from-motion (SFM) perception is hypothesised to be mediated by units that sense the near-far relationships in transparency-from-motion (TFM) and orientation-from-motion (OFM). The frequency of subjective reversals during observation of ambiguous SFM displays is considerably decreased when either the direction of rotation or the surface orientation is oscillated during the inspection. Such manipulations impede adaptation of units selectively sensitive to TFM and OFM. The results show that both OFM and TFM units are direction-selective, and that the reversal rate is unaffected by reducing TFM to zero; and support the view that depth order, when both TFM and OFM are present, is estimated by common neural units.

Adaptation, Physiological↗

Cavanagh and Leclerc shape-from-shadow pictures: do line versions fail because of the polarity of the regions or the contour?

Shape-from-shadow perception fails when the contour bordering a shadowed area is reduced to a black line, and the shadow area becomes white. It might be that the polarity of the shadowed and illuminated areas has to be from dark on the shadowed side to light on the illuminated side for successful perception. Or it may be that the line, which has two contours, has one too many for shape-from-shadow processing. Alternatively, the problem might be that one of the contours of the line is incorrectly polarised. To test these explanations, three shape-from-shadow figures were prepared, each depicting the same referent--an elderly person. All three figures had two correctly polarised areas. One figure had a correctly polarised contour at the border between the areas. One had two correctly polarised contours. The other had one correctly polarised contour and one incorrectly polarised contour. The referent of the figure with one incorrectly polarised contour was the one difficult to make out. The result has implications for several theories, including an account of a demonstration by Hering involving penumbra.

Adult↗

The effects of age upon the perception of depth and 3-D shape from differential motion and binocular disparity.

The ability of younger and older adults to perceive the 3-D shape, depth, and curvature of smooth surfaces defined by differential motion and binocular disparity was evaluated in six experiments. The number of points defining the surfaces and their spatial and temporal correspondences were manipulated. For stereoscopic sinusoidal surfaces, the spatial frequency of the corrugations was also varied. For surfaces defined by motion, the lifetimes of the individual points in the patterns were varied, and comparisons were made between the perception of surfaces defined by points and that of more ecologically valid textured surfaces. In all experiments, the older observers were less sensitive to the depths and curvatures of the surfaces, although the deficits were much larger for motion-defined surfaces. The results demonstrate that older adults can extract depth and shape from optical patterns containing only differential motion or binocular disparity, but these abilities are often manifested at reduced levels of performance.

Adult↗

Experiments with a hollow mask and a reverspective: top-down influences in the inversion effect for 3-D stimuli.

Earlier psychophysical and physiological studies, obtained mostly with two-dimensional (2-D) stimuli, provided evidence for the hypothesis that the processing of faces differs from that of scenes. We report on our experiments, employing realistic three-dimensional (3-D) stimuli of a hollow mask and a scene, that offer further evidence for this hypothesis. The stimuli used for both faces and scenes were bistable, namely they could elicit either the veridical or an illusory volumetric percept. Our results indicate that the illusion is weakened when the stimuli are inverted, suggesting the involvement of top down processes. This inversion effect is statistically significant for the facial stimulus, but the trend did not reach statistical significance for the scene stimulus. These results support the hypothesis that configural processing is stronger for the 3-D perception of faces than it is for scenes, and extend the conclusions of earlier studies on 2-D stimuli.

Adolescent↗

Revisiting Snodgrass and Vanderwart's object pictorial set: the role of surface detail in basic-level object recognition.

Theories of object recognition differ to the extent that they consider object representations as being mediated only by the shape of the object, or shape and surface details, if surface details are part of the representation. In particular, it has been suggested that color information may be helpful at recognizing objects only in very special cases, but not during basic-level object recognition in good viewing conditions. In this study, we collected normative data (naming agreement, familiarity, complexity, and imagery judgments) for Snodgrass and Vanderwart's object database of 260 black-and-white line drawings, and then compared the data to exactly the same shapes but with added gray-level texture and surface details (set 2), and color (set 3). Naming latencies were also recorded. Whereas the addition of texture and shading without color only slightly improved naming agreement scores for the objects, the addition of color information unambiguously improved naming accuracy and speeded correct response times. As shown in previous studies, the advantage provided by color was larger for objects with a diagnostic color, and structurally similar shapes, such as fruits and vegetables, but was also observed for man-made objects with and without a single diagnostic color. These observations show that basic-level 'everyday' object recognition in normal conditions is facilitated by the presence of color information, and support a 'shape + surface' model of object recognition, for which color is an integral part of the object representation. In addition, the new stimuli (sets 2 and 3) and the corresponding normative data provide valuable materials for a wide range of experimental and clinical studies of object recognition.

Adolescent↗

Bias to experience approaching motion in a three-dimensional virtual environment.

We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observers exhibited biases to experience approaching motion. The strengths of the biases were decreased when stimuli pointed away, but size of the display screen had no effect. Tests with diamond-shaped tiles that varied in the degree of pointing asymmetry resulted in a linear trend in which the bias was strongest for stimuli pointing toward the viewer, and weakest for stimuli pointing away. We show that the overall bias to experience approaching motion is consistent with a computational strategy of matching corresponding features between adjacent foreshortened stimuli in consecutive visual frames. We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion.

Adaptation, Physiological↗

Are size illusions in simple line drawings affected by shading?

In a number of simple line drawings, such as the Müller-Lyer or Judd figures, we can experience strong distortions of perceived space-geometric illusions. One way of explaining these effects is based on the perspective information that can be read from the line drawings. For instance, the 'inappropriate constancy scaling' theory advocates that the inferred three-dimensional structure of the pictured object is used by the perceptual system to adjust the size of line-drawing components. Such a theory would predict that additional depth cues, for instance shading added to line drawings, should affect these illusions because they influence the three-dimensional appearance. We present here systematic measurements of the magnitude of length misjudgments in horizontal Müller-Lyer and Judd figures for three configurations: (i) pure line drawings, and with shading attached to (ii) the top, and (iii) the bottom of the figures. The latter two configurations are unambiguously interpreted as 'folded' structures with a horizontal edge behind the image plane or protruding from it, respectively. While we could not find any effect of shading in our experimental data, we did observe a length misjudgment in Judd figures that corresponds precisely to the asymmetry that can be observed in the Müller-Lyer illusion for inward and outward fins. This pattern of results is not consistent with notions of inappropriate constancy scaling but is fully coherent with the view that neural filtering mechanisms, which are affecting the perceived position of line intersections, are responsible for this type of geometrical illusions.

Cues↗

Disparity and shading cues cooperate for surface interpolation.

In two experiments, we tested whether disparity and shading cues cooperated for surface interpolation. Observers adjusted a probe dot to/lie on a surface specified either by a sparse disparity field, a continuous stereo shading or monocular shading gradient, or both cues. Observers' adjustments were very consistent with disparity information but their adjustments were much more variable with shading information. However, observers significantly improved their precision when both cues were present, relative to when only disparity information was present. These results cannot be explained by assuming that separate modules analyze disparity and shading information, even if observers optimally combined these cues. Rather, we attribute this improvement to a process through which the shading gradient constrains the disparity field in regions where disparities cannot be directly measured. This cooperative process may be based on the natural covariation existing between these cues produced by the retinal projection of smooth surfaces.

Adult↗

Surface assignment modulates object formation for visual short-term memory.

Recent results have suggested that the operational units of visual short-term memory (VSTM) are whole objects, rather than features or the total amount of information to be remembered. Here, for the first time, the influence of surface assignment on object formation for VSTM was investigated. The observers had to memorize the features of four briefly presented (300 ms) two-part objects, followed by a mask and a cue indicating which object to report on. The experiments contrasted whether there were any apparent depth differences between the two parts of each object, and whether observers had to report on only one or both features of the post-cued target object. Depth differences induced with stereoscopic disparity, and with a pictorial depth cue (simple interposition of object features), interfered strongly with performance when both features of an object needed to be memorized, but aided performance when only a single feature needed to be remembered. Furthermore, there was considerable within-feature interference consistent with some previous findings, but contradicting others. The potential implications for conceptions of VSTM are discussed in the light of two hypothesized stages: an early feature-based stage, as well as a higher-level object-based stage where the depth manipulations exert their effects. The results argue for a strong modulatory influence of surface assignment on object formation for a VSTM task.

Attention↗