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At least 1,297 records · Page 72Linked to original sources

Visual evoked potential: enhancing its utility.

The VEP can be used to assess the contributions of specific neuronal populations to visual processing heretofore evaluable only by microelectrode or psychophysical techniques. The first approach is not feasible in humans. The second is exquisitely sensitive and reliable when trained observers are studied. Psychophysical methods are subjective, requiring subject cooperation and understanding of threshold detection. These studies are often prolonged, with results inconsistent among patients in the clinic. The VEP offers an objective assessment of visual performance and permits quantification of deficits in acuity, contrast, and adaptation (especially when real-time retrieval is used), when one measures more than the latency.

Adult↗

[Principles of modern determination of refraction].

Electronic data processing systems are being used increasingly to support traditional ophthalmological and optical examination methods. Although the accuracy of the instruments has not increased substantially as a result, measurements have become far easier to perform and examination times have been reduced. The patient is thus subjected to a minimum of stress. The time saved should be used, e.g., for a personal conversation with the patient.

Accommodation, Ocular↗

[Suggestions for the design of a modern anomaloscope].

Three variants of a new anomaloscope principle are described. This principle is distinguished by the fact that for generation of the mixed color and the reference color three interference filters with narrow band widths are used instead of an expensive dispersion prism. In the first variant the brightness of the mixed color field and the reference field is determined by three detectors (silicon diodes) and kept constant taking the relative spectral response into consideration. The degree of anomalous color vision present is indicated digitally by a microprocessor whose interface also permits data processing equipment to be connected. The second variant uses only one detector which sequentially pulses the three light sources and distributes the results to different signal channels for further processing. In the third variant, measurement is performed in the same way as in the second variant but with only one light source. Fiber optic bundles illuminate of the mixed color and reference fields and also permit adaptation of the eye to neutral. In this case additional optical attenuators are required to keep the luminance of the fields constant. An advantage shared by all three variants is that they have virtually no moving parts, employing monochromatic filters and cemented prism blocks with high-quality electronics. This has made it possible to produce a compact, rugged and efficient new-generation anomaloscope, which renders the considerable calibration and maintenance work previously necessary superfluous.

Color Perception↗

Stereoscopic matching, eye position, and absolute depth.

The viewing system parameters (in particular the mutual orientation of the coordinate frames fixed respectively to the left and right projection surface) probably have to be explicitly incorporated into solutions to the stereoscopic-matching problem in binocular vision. An algorithm for computing the relative orientation of the two directions of gaze from purely visual information without a prior solution to the correspondence problem is outlined. The availability of an algorithm of this sort seems to be a precondition for any stereoscopic-matching process that uses the epipolar constraint. It is further argued that fixation of objects in the near space requires integration of the results of stereoscopic matching over eye movements, and that this requirement puts rather tight restrictions on the possible form of representing the results of stereoscopic processing.

Depth Perception↗

Velocity constancy in a virtual reality environment.

During everyday life the brain is continuously integrating multiple perceptual cues in order to allow us to make decisions and to guide our actions. In this study we have used a simulated (virtual reality--VR) visual environment to investigate how cues to speed judgments are integrated. There are two sources that could be used to provide signals for velocity constancy: temporal-frequency or distance cues. However, evidence from most psychophysical studies favours temporal-frequency cues. Here we report that two depth cues that provide a relative object--object distance--disparity and motion parallax--can provide a significant input to velocity-constancy judgments, particularly when combined. This result indicates that the second mechanism can also play a significant role in generating velocity constancy. Furthermore, we show that cognitive factors, such as familiar size, can influence the perception of object speed. The results suggest that both low-level cues to spatiotemporal structure and depth, and high-level cues, such as object familiarity, are integrated by the brain during velocity estimation in real-world viewing.

Cues↗

Path integration from optic flow and body senses in a homing task.

We examined the roles of information from optic flow and body senses (eg vestibular and proprioceptive information) for path integration, using a triangle completion task in a virtual environment. In two experiments, the contribution of optic flow was isolated by using a joystick control. Five circular arenas were used for testing: (B) both floor and wall texture; (F) floor texture only, reducing information for rotation; (W) wall texture only, reducing information for translation; (N) a no texture control condition, and (P) an array of posts. The results indicate that humans can use optic flow for path integration and are differentially influenced by rotational and translational flow. In a third experiment, participants actively walked in arenas B, F, and N, so body senses were also available. Performance shifted from a pattern of underturning to overturning and exhibited decreased variability, similar responses with and without optic flow, and no attrition. The results indicate that path integration can be performed by integrating optic flow, but when information from body senses is available it appears to dominate.

Adult↗

Bias to experience approaching motion in a three-dimensional virtual environment.

We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observers exhibited biases to experience approaching motion. The strengths of the biases were decreased when stimuli pointed away, but size of the display screen had no effect. Tests with diamond-shaped tiles that varied in the degree of pointing asymmetry resulted in a linear trend in which the bias was strongest for stimuli pointing toward the viewer, and weakest for stimuli pointing away. We show that the overall bias to experience approaching motion is consistent with a computational strategy of matching corresponding features between adjacent foreshortened stimuli in consecutive visual frames. We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion.

Adaptation, Physiological↗

Positron-emission tomography studies of cross-modality inhibition in selective attentional tasks: closing the "mind's eye".

It is a familiar experience that we tend to close our eyes or divert our gaze when concentrating attention on cognitively demanding tasks. We report on the brain activity correlates of directing attention away from potentially competing visual processing and toward processing in another sensory modality. Results are reported from a series of positron-emission tomography studies of the human brain engaged in somatosensory tasks, in both "eyes open" and "eyes closed" conditions. During these tasks, there was a significant decrease in the regional cerebral blood flow in the visual cortex, which occurred irrespective of whether subjects had to close their eyes or were instructed to keep their eyes open. These task-related deactivations of the association areas belonging to the nonrelevant sensory modality were interpreted as being due to decreased metabolic activity. Previous research has clearly demonstrated selective activation of cortical regions involved in attention-demanding modality-specific tasks; however, the other side of this story appears to be one of selective deactivation of unattended areas.

Brain↗

Multimodal feedback: an assessment of performance and mental workload.

Multimodal interfaces offer great potential to humanize interactions with computers by employing a multitude of perceptual channels. This paper reports on a novel multimodal interface using auditory, haptic and visual feedback in a direct manipulation task to establish new recommendations for multimodal feedback, in particular uni-, bi- and trimodal feedback. A close examination of combinations of uni-, bi- and trimodal feedback is necessary to determine which enhances performance without increasing workload. Thirty-two participants were asked to complete a task consisting of a series of 'drag-and-drops' while the type of feedback was manipulated. Each participant was exposed to three unimodal feedback conditions, three bimodal feedback conditions and one trimodal feedback condition that used auditory, visual and haptic feedback alone, and in combination. Performance under the different conditions was assessed with measures of trial completion time, target highlight time and a self-reported workload assessment captured by the NASA Task Load Index (NASA-TLX). The findings suggest that certain types of bimodal feedback can enhance performance while lowering self-perceived mental demand.

Adult↗

Spatial perception in macroscopic and microscopic surgical manipulations: differences between experienced and inexperienced surgeons.

The spatial perceptions of the phantom surgical field with the naked eye and under the surgical microscope were analyzed in a group of experienced and a group of inexperienced neurosurgeons. The phantom surgical field contained a start point, a virtual gate, and a target point. The virtual gate was an invisible zone arbitrarily set in the phantom surgical field. The examinees were first instructed regarding the position of the invisible virtual gate. Then they were asked to point consecutively to the three points with a suction tube under three different circumstances: with the naked eye, under the microscope, and by watching a navigation monitor. A surgical navigator was used to record the three-dimensional position of the suction tip. The pointing deviation from the suction tip to the center of the virtual gate was evaluated. The pointing accuracy with the naked eye did not differ between the two groups, but that under the microscope was significantly better in the experienced group than in the inexperienced group. Fluctuations in pointing deviation were significantly greater in the inexperienced neurosurgeons, especially with the microscope. Further analysis demonstrated that these differences were attributable to poorer depth perception of the phantom surgical space among the inexperienced neurosurgeons.

Clinical Competence↗

Assessment of electrocardiogram visual interpretation strategy based on scanpath analysis.

Automated ECG interpretation systems are supposed to follow human expert reasoning. Despite well-established standards, the visual interpretation strategy of the human is still undisclosed today. This paper presents a new approach to the interpretation process research based on eyetrack features captured from a human expert during biosignal visual inspection. This approach required a set of visual tasks consisting in ECG interpretation by volunteers of different degrees of expertise. The recorded eyeglobe trajectories were analysed in the context of medical data represented in the displayed ECG traces and revealed interesting information on diagnostic data distribution and principles of interpretation strategies. The scanpath-derived data make benefit of oculomotoric habits gathering in everyday practice, unconscious mutual perception-recognition interactions and are not affected by human memory or verbalization limits. For these reasons, they provide more objective assessment than any other method willingly controlled by the human. Besides new information about the ECG contents and quantitative descriptions of medical data distribution, our experiment reveals some eyetrack parameters as distinctive for interpretation skills estimation.

Cardiology↗

Functional endoscopic sinus surgery training simulator.

OBJECTIVE/HYPOTHESIS: To determine the efficacy of a haptic (force feedback) device and to compare isosurface and volumetric models of a functional endoscopic sinus surgery (FESS) training simulator. STUDY DESIGN: A pilot study involving faculty and residents from the Department of Otolaryngology at The Ohio State University. METHODS: Objective trials evaluated the haptic device's ability to perceive three-dimensional shapes (stereognosis) without the aid of image visualization. Ethmoidectomy tasks were performed with both isosurface and volumetric FESS simulators, and surveys compared the two models. RESULTS: The haptic device was 77% effective for stereognosis tasks. There was a preference toward the isosurface model over the volumetric model in terms of visual representation, comfort, haptic-visual fidelity, and overall performance. CONCLUSIONS: The FESS simulator uses both visual and haptic feedback to create a virtual reality environment to teach paranasal sinus anatomy and basic endoscopic sinus surgery techniques to ear, nose, and throat residents. The results of the current study showed that the haptic device was accurate in and of itself, within its current physical limitations, and that the isosurface-based simulator was preferred.

Computer Simulation↗

"One-and-a-half" syndrome after a resection of a midline cerebellar astrocytoma: case report and discussion of the literature.

This report describes a rare complication after the resection of a tumor of the posterior fossa, the "one-and-a-half" syndrome. The one-and-a-half syndrome is a disturbance of horizontal eye movements in which patients have lateral gaze palsy in one direction and internuclear ophthalmoplegia in the other direction. The patient was a 54-year-old woman who developed headaches, diplopia, and blurred vision over 6 months. Computed tomographic scans and magnetic resonance imaging demonstrated an enhancing, mixed density, midline mass of the cerebellum. After a resection of the mass, an anaplastic astrocytoma, the patient complained of more severe diplopia and facial weakness. An examination disclosed a left one-and-a-half syndrome, left peripheral facial paralysis, dysarthria, dysphagia, mild left hemiparesis, dysmetria of the left upper limb, and truncal ataxia. The brain stem showed no abnormalities on postoperative computed tomographic scans. After 4 months of follow-up, the one-and-a-half syndrome had not improved, even though other signs had improved or resolved. This syndrome is caused by damage to structures within the pontine tegmentum: the medial longitudinal fasciculus, the ipsilateral paramedian pontine reticular formation, or the ipsilateral abducens nucleus. Multiple sclerosis and brain stem infarction are the most common causes of the one-and-a-half syndrome. Less frequently, it is caused by primary and metastatic tumors of the brain stem and cerebellum. Rarely, the one-and-a-half syndrome can develop postoperatively after the removal of tumors of the posterior fossa. The mechanism of pontine tegmental injury remains unknown.

Astrocytoma↗

Computerized contact lens fitting.

A keratometer with a standard and a large mire was used to estimate the corneal apical radius and p value. A computer program used this information to determine an optimum fitting contact lens. A fitting set was used independently to determine the optimum contact lens by conventional clinical assessment. The two approaches were in broad agreement, but the computerized approach was quicker. However, calculations revealed that in this group of subjects standard keratometry provides a good estimate of the equivalent sphere which is used to determine the optimum back optic zone radius in the computerized approach.

Adolescent↗

Oculomotor function after virtual reality use differentiates symptomatic from asymptomatic individuals.

UNLABELLED: Some individuals who use virtual reality (VR) head-mounted displays (HMD) have adverse visual symptoms. PURPOSE: We measured oculomotor functions of symptomatic (n = 10) and asymptomatic (n = 10) individuals to determine if there were fundamental oculomotor performance differences. METHOD: Before and after 20 min of biocular VR-HMD use, we measured: phorias, fixation disparity, gradient accommodative convergence to accommodation ratio (AC/A), stereopsis, and nearpoint of convergence. RESULTS: We observed an exophoric shift in the nearpoint phoria of almost all subjects, whereas the farpoint phoria showed no trend. Interestingly, we observed that the phoric shift at far and near was highly correlated for the asymptomatic subjects but not for the symptomatic subjects. In addition, the (stimulus) AC/A ratio of symptomatic subjects was reduced after a period of VR-HMD use, whereas asymptomatic subjects' AC/A ratio was not reduced. CONCLUSION: The oculomotor changes among the symptomatic subjects (increased exophoria at near and reduced AC/A) appears consistent with a reduced accommodative response. In contrast, the asymptomatic subjects show changes (correlated change in phorias) which seem most consistent with adaptation in the tonic component of vergence and/or accommodation.

Accommodation, Ocular↗

The development of a symptom questionnaire for assessing virtual reality viewing using a head-mounted display.

PURPOSE: Virtual reality devices, including virtual reality head-mounted displays, are becoming increasingly accessible to the general public as technological advances lead to reduced costs. However, there are numerous reports that adverse effects such as ocular discomfort and headache are associated with these devices. To investigate these adverse effects, questionnaires that have been specifically designed for other purposes such as investigating motion sickness have often been used. The primary purpose of this study was to develop a standard questionnaire for use in investigating symptoms that result from virtual reality viewing. In addition, symptom duration and whether priming subjects elevates symptom ratings were also investigated. METHODS: A list of the most frequently reported symptoms following virtual reality viewing was determined from previously published studies and used as the basis for a pilot questionnaire. The pilot questionnaire, which consisted of 12 nonocular and 11 ocular symptoms, was administered to two groups of eight subjects. One group was primed by having them complete the questionnaire before immersion; the other group completed the questionnaire postviewing only. Postviewing testing was carried out immediately after viewing and then at 2-min intervals for a further 10 min. RESULTS: Priming subjects did not elevate symptom ratings; therefore, the data were pooled and 16 symptoms were found to increase significantly. The majority of symptoms dissipated rapidly, within 6 min after viewing. Frequency of endorsement data showed that approximately half of the symptoms on the pilot questionnaire could be discarded because <20% of subjects experienced them. CONCLUSIONS: Symptom questionnaires to investigate virtual reality viewing can be administered before viewing, without biasing the findings, allowing calculation of the amount of change from pre- to postviewing. However, symptoms dissipate rapidly and assessment of symptoms needs to occur in the first 5 min postviewing. Thirteen symptom questions, eight nonocular and five ocular, were determined to be useful for a questionnaire specifically related to virtual reality viewing using a head-mounted display.

Adult↗