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Complexities in ETS-domain transcription factor function and regulation: lessons from the TCF (ternary complex factor) subfamily. The Colworth Medal Lecture.

The ETS-domain transcription factor family can be divided into a series of subfamilies. Elk-1 represents the founding member of the ternary complex factor (TCF) subfamily. By focusing on the TCF subfamily, we can demonstrate the complexities that exist in the function and regulation of ETS-domain transcription factors. This article focuses on Elk-1 in detail and summarizes the functions of other TCFs. The key themes covered include the domain structure of the TCFs, the mechanisms of complex formation with serum response factor, regulation of TCFs by mitogen-activated protein kinase cascades, and transcriptional regulatory properties of the TCFs. Finally, the emerging role of the TCFs in vivo is discussed. A picture is developing indicating that, while these proteins exhibit significant sequence and functional conservation, key differences in their structure and regulation are being identified which may relate to unique functions of these proteins in vivo.

Amino Acid Sequence↗

Binocular utilization of monocular cues that are undetectable monocularly.

The latency time of tracking dynamic random-dot stereograms can be shortened by as much as 100 ms when monocular cues are added by introducing a difference in dot density between target and surround. It has been tacitly assumed that perception time will be reduced only if the added monocular cues are above the detection threshold for each eye. However, the experiments reported here clearly show that stereoscopic performance as measured by an eye tracking task can be greatly enhanced by added monocular cues that cannot be detected. Observers were instructed to track a suddenly displaced vertical bar (portrayed as a dynamic random-dot stereogram) while their eye movements were recorded by EOG. The bar had either a given binocular disparity or zero binocular disparity with respect to its surround. For the target with a disparity (in a wide range), the latency time of tracking decreased by more than 30 ms (10%) as density difference increased from 0 to 4%, whereas in the control conditions with no stereoscopic cues (zero disparity) subjects were unable to track the bar at all within that range of density difference. Thus stereopsis is greatly aided by minimal monocular cues that by themselves elude monocular detection.

Cues↗

The relationship between apparent depth and disparity in rivalrous-texture stereograms.

A series of experiments is reported on rivalrous-texture stereograms composed of narrowband-filtered random noise. Experiment 1 found that the apparent deth-disparity function for such stereograms was different from that observed with similar but nonrivalrous stimuli. In particular, rivalrous divergent disparities produced the same depth as rivalrous zero disparity and this latter disparity itself produced a significant degree of protruding (i.e. 'convergent') depth in a certain type of rivalrous-texture stereogram. Free inspection was permitted and disparities were in the range 16 min convergent to 16 min divergent. Experiment 2 found no convincing evidence for reliable qualitative depth discriminations from tachistoscopic presentations of rivalrous-texture stereograms, using a forced-choice task requiring a discrimination between 16 min convergent and 16 min divergent conditions. This task was solved easily for equivalent nonrivalrous stimuli. Experiment 3 measured a hitherto unreported binocular depth effect, termed 'paradepth', which is produced by presenting a target in one field only. This effect appears to be a genuine biocular depth effect and not just the result of an ordinary monocular masking depth cue. The size of the depth effect was found to be a function of the width of the target. The overall conclusion derived from the series of experiments is that rivalrous-texture stereograms are complex stimuli capable of yielding curious and unexpected depth effects which are not readily explained in detail within any existing theoretical framework.

Cues↗

Depth inversion despite stereopsis: the appearance of random-dot stereograms on surfaces seen in reverse perspective.

Inside-out relief masks of faces can be depth-inverted (i.e. seen in reverse perspective) during close-up binocular viewing. If a random-dot stereogram is projected onto such a mask, stereopsis can be achieved for the stereogram, and its depth planes are correctly seen while the mask itself, including the region covered by the stereogram, is simultaneously perceived as depth-inverted. This demonstration shows that binocular depth inversion cannot be explained by a complete loss of stereoscopic information (e.g. through monocular suppression), or by a process analogous to pseudoscopic viewing whereby retinal disparities are incorporated into perception, but with their signs uniformly reversed.

Cues↗

Three-dimensional perception of planar line segments.

Two-dimensional line drawings can be perceived as three-dimensional images if they are viewed through a grating of parallel lines placed a short distance above the drawing. The position in space of the images is a function of the angle between the lines in the drawing and those in the viewer grating.

Computers↗

Coloured illusory triangles due to assimilation.

A coloured addition by Varin to Kanizsa's triangle figure gives rise to a colour-tinted illusory triangle. Two theories for this effect are described, (i) a cognitive theory based on perceived transparency and (ii) a theory based on an assimilation mechanism. An experiment is reported which uses certain colour combinations incompatible with transparency and other combinations where the two theories predict different illusory colours. The results support the assimilation theory.

Color Perception↗

Reply to Parks.

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Color Perception↗

What is suppressed during binocular rivalry?

To answer the question 'what is suppressed during binocular rivalry?" a series of three experiments was performed. In the first experiment observers viewed binocular rivalry between orthogonally oriented patterns. When the dominant and suppressed patterns were interchanged between the eyes observers continued seeing with the dominant eye, indicating that an eye, not a pattern, is suppressed during rivalry. In a second experiment it was found that a suppressed eye was able to contribute to stereopsis. A third experiment demonstrated that the predominance of an eye could be influenced by prior adaptation of the other eye, indicating that binocular mechanisms participate in the rivalry process.

Adaptation, Ocular↗

Multiple representations of the same reversible figure: implications for cognitive decisional interpretations.

Observations are reported with the side-by-side presentation of rotating Necker cubes and other well-known reversible (ambiguous) figures. The fact that the two representations can be seen in the opposite direction of rotation, or perspective, at the same time is regarded as a serious difficulty for the cognitive or decisional interpretations of the spontaneous alternations in these figures. It is suggested that separate and fatiguable cortical 'channels' are a more likely basis for the dual-presentation effect than multiple decisional or attentional processes. The relationship between this proposal and recent research consistent with the visual system as a multichannel processor is noted.

Cognition↗

Wobble cones and wobble holes: the stereokinetic effect revisited.

It is well-known that patterns of eccentric circles when slowly rotated give rise to compelling three-dimensional impressions of cones or conical holes which can 'wobble' as the pattern rotates. The wobble can be considered as part of the overall phenomenon of depth elicited from a rotating display, the 'stereokinetic' effect (SKE). This paper considers the three-dimensional appearance as being the result of the sliding of contours and thus it imitates the motion parallax found in real three-dimensional objects in motion. New variants of SK figures are used to examine these points. An analogy with computer programs is proposed which questions earlier views on the location of perceptual invariance.

Depth Perception↗