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Not just when, but how: An exploratory dual-control approach to video feedback in motor learning.

The present study provides exploratory evidence for a novel dual-control paradigm. It examines whether combining temporal over video feedback timing with learner-controlled interactive playback functions (pause, slow-motion, rewind) would enhance motor skill acquisition beyond temporal autonomy alone. Sixty-four novice adults were randomly assigned to one of four conditions: Full Control (self-controlled timing + interactive replay), Partial Control (self-controlled timing + non-interactive replay), Yoked Full Control (externally controlled timing + interactive replay), or Yoked Partial Control (externally controlled timing + non-interactive replay). Motor accuracy (Radial Error), movement consistency (Bivariate Variable Error), technical execution, and self-efficacy were assessed at pre-test, 24-h retention, and 72-h retention following two acquisition sessions on a dart-throwing task (120 trials total). The Full Control group demonstrated the greatest and most durable learning gains across all outcomes. The Group × Time interaction was significant across all dependent variables (η2ₚ ranging from 0.140 to 0.234), with Full Control demonstrating superior retention at both 24 and 72 h relative to other groups (though differences relative to Partial Control were more pronounced at 72-h retention). Critically, the Yoked Full Control group showed comparatively weaker outcomes despite access to the same interactive playback functions. These findings suggest that interactive video tools may be most useful when learners can regulate both when feedback is accessed and how it is inspected. Theoretical and practical implications for the design of learner-centered video feedback systems are discussed.

Humans

Knowledge of performance, skill level and performance on the balance beam.

Knowledge of performance (KP) using video-tape replay (VTR) was given to a group of girls aged 12--13, n = 8, learning to perform a beginning balance beam routine. A control group (n = 8) was taught utilizing conventional information feedback. Performance was assessed by three U.S. Federation Gymnastic judges after four weeks and again after six weeks. All S's in the experimental group were judged to be at the associative learning stage. The data were analyzed using a mixed repeated measures design with one between and one within subjects variables. A significant treatment effect (F = 48.7, alpha less than or equal to .01) and treatment by group interaction (F = 19.21, alpha less than or equal to .01) resulted. The experimental group was responsible for the bulk of the significance and it was therefore concluded th KP via VTP for S's in the associative learning stage was beneficial.

Adolescent