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Alain Berthoz

Publications and source records attributed to Alain Berthoz.

31 records · Page 2Linked to original sources

Combination of conflicting visual and non-visual information for estimating actively performed body turns in virtual reality.

Whereas constant-weight linear models suffice for understanding many phenomena in the domain of perception and action, how the weights given to each sensory input are determined remains an open question. Notably, it has been suggested that weighting depends on the sensory context (e.g. the inconsistency between sensory signals) as well as on the subject. In the present study, the problem of non-linearity in multisensory interaction for estimating actively performed body turns was addressed at the level of group and individual data. Standing subjects viewed a virtual corridor in which forward movements were simulated at a constant linear velocity, and rotations were actually performed. Subjects were asked to learn the trajectory and then reproduce it from memory in total darkness. In the baseline condition, the relative amplitudes of visual and non-visual information for the performed rotations were the same, but were systematically manipulated in six 'sensory conflict' conditions. The subjects performed the task in these seven conditions 10 times (10 sessions), with a delay of at least 2 days between sessions. Five subjects placed more weight on visual than on non-visual information. The other 5 subjects placed more weight on non-visual than on visual information. Interestingly, the difference between 'visual' and 'non-visual' subjects in their use of conflicting information seemed to be accentuated by the fact of becoming aware of the sensory conflict. In all subjects, conflicting sensory inputs were combined in a linear way in order to estimate the angular displacements. However, signatures of non-linearity were detected when the data corresponding to the day on which subjects became aware of the conflict were considered in isolation. The present findings support the hypothesis that subjects used conflicting visual and non-visual information differently according to individual 'perceptive styles' (bottom-up processes) and that these 'perceptive styles' were made more observable by the subjects changing their perceptive strategy, i.e. re-weighting (top-down processes).

Adult↗

Does mental simulation of following a path improve navigation performance without vision?

We recorded the paths of subjects who walked along a memorized hexagonal route without vision, and studied the impact of previous mental simulation of this activity on how well the path could be reproduced from memory. We compared two kinds of mental simulation to actual physical practice, rest, or simple memorization of the path. The results indicated that mental simulation led to better reproduction of the global shape of a path than rest, and in fact mental simulation was as effective as actual physical practice. However, this result occurred only for 'simple shapes' when the lengths of the sides of the path were kept constant. Nevertheless, this level of performance was not reached when the complexity of the shape was increased by altering the lengths of sides, even when keeping constant the angles between consecutive sides. This finding indicates that the internal representation of space depends on geometric properties of the environment in which the subjects operate. Mental simulation appears to affect both a map-like and route-like representation of the environment.

Adult↗

Cortical modulation of whole body movements in brain-damaged patients.

The aim of the present study was to assess whether the consistent bias in reproducing distances and lengths on visual tasks that characterizes hemispatial neglect is also present when whole body displacements have to be calculated and reproduced. Two different experiments were proposed to participants with right brain lesions and neglect syndrome (RN+), right (RN-) and left brain lesions (LN-) without neglect and to participants without brain damage (C). In Experiment 1, participants actively reproduced passive linear displacements in the same or in a different direction. This task could be performed using only vestibular and somatosensory input, since no relevant visual input was available. In Experiment 2, relevant visual information had to be integrated with vestibular and somatosensory information in order to make the active reproduction. In Experiment 1, all brain-damaged groups reproduced the horizontal displacements similarly to the control group and without any spatial asymmetry. In Experiment 2, when vestibular, somatosensory and visually remembered information was required to produce an integrated mental representation, RN+ processed contralesional displacements differently from ipsilesional ones. Rectilinear displacements of the whole body in space were not affected by focal left and right brain lesions, suggesting that the computation of nonvisual information can be accomplished by brain structures different from those involved in spatial visual processes. However, when body displacements in space required a mental representation based on visual and nonvisual sensory information, a significant asymmetry appeared only in patients with hemispatial neglect. Some attempts are made to identify the neural substrates involved in this integration.

Aged↗

Gravity and spatial orientation in virtual 3D-mazes.

In order to bring new insights into the processing of 3D spatial information, we conducted experiments on the capacity of human subjects to memorize 3D-structured environments, such as buildings with several floors or the potentially complex 3D structure of an orbital space station. We had subjects move passively in one of two different exploration modes, through a visual virtual environment that consisted of a series of connected tunnels. In upright displacement, self-rotation when going around corners in the tunnels was limited to yaw rotations. For horizontal translations, subjects faced forward in the direction of motion. When moving up or down through vertical segments of the 3D tunnels, however, subjects facing the tunnel wall, remaining upright as if moving up and down in a glass elevator. In the unconstrained displacement mode, subjects would appear to climb or dive face-forward when moving vertically; thus, in this mode subjects could experience visual flow consistent with rotations about any of the 3 canonical axes. In a previous experiment, subjects were asked to determine whether a static, outside view of a test tunnel corresponded or not to the tunnel through which they had just passed. Results showed that performance was better on this task for the upright than for the unconstrained displacement mode; i.e. when subjects remained "upright" with respect to the virtual environment as defined by subject's posture in the first segment. This effect suggests that gravity may provide a key reference frame used in the shift between egocentric and allocentric representations of the 3D virtual world. To check whether it is the polarizing effects of gravity that leads to the favoring of the upright displacement mode, the experimental paradigm was adapted for orbital flight and performed by cosmonauts onboard the International Space Station. For these flight experiments the previous recognition task was replaced by a computerized reconstruction task, which proved to be more efficient in terms of the time required to achieve reliable results. Suppressing gravity did not immediately affect relative performance between the two modes, indicating that on-line graviceptor information is not directly responsible for this differential effect. Trends in the evolution of responses over the course of a 10-day mission, however, suggest that human subjects might adapt their ability to represent internally complex 3D displacements.

Gravitation↗

Interaction of visual and idiothetic information in a path completion task.

To assess the contribution of visual and vestibular information on human navigation, five blindfolded subjects were passively displaced along two sides of a triangular path using a mobile robot. Subjects were required to complete the triangle by driving the robot to the starting point either blindfolded or in full vision in a 7x6-m and a 38x38-m room. Room dimensions exerted a significant effect on performances: in the smaller environment blindfolded responses were always too short whereas subjects correctly reached the starting point when visual feedback was allowed. On the contrary, in the larger room subjects correctly responded while blindfolded but drove significantly farther than requested in full vision. Our data show that vestibular navigation is highly sensitive to both stored (knowledge of environment) and current visual information.

Adult↗

Intraoperative frontal eye field stimulation elicits ocular deviation and saccade suppression.

Cortical stimulation is a useful way of elucidating the cortical control of eye movements. The aim of this study was to determine the type of eye movements evoked in response to intraoperative electrical stimulation of the frontal eye field (FEF) region in a fully awake patient during surgery for a frontal lobe glioma. A train of low-intensity electrical pulses within an area in the precentral gyrus evoked contraversive smooth eye movements (SEM) recorded electro-oculographically. Stimulation of an anterior sub-region of this electrically determined FEF disclosed both SEM and suppression of self-paced saccades. However, electrical stimulation of this region evoked no saccades in agreement with pre-operative fMRI using a self-paced saccade paradigm, which did not show activation within the ipsilateral FEF. In humans, intraoperative FEF stimulation may elicit recordable contraversive SEM, and interfere with oculomotor behaviour, suppressing self-paced saccades.

Adult↗

Development of spatial firing in the hippocampus of young rats.

The hippocampal formation participates in learning and memory, particularly that of a spatial nature. In adult rats, individual CA1 pyramidal neurons only fire when the animal visits specific locations in an environment, the "place field" of the neuron. Other structures (postsubiculum, thalamus, cingulum) contain neurons that code for the animal's instantaneous head direction. Previous work has shown that the rat hippocampal formation undergoes anatomical and neurophysiological maturation during the first 2 months of life and that rats <40 days of age are impaired in spatial navigation tasks. Here we show that the locational firing of CA1 pyramidal neurons is both less specific and less stable in animals aged <50 days. However, preliminary results indicate that head directional firing recorded around day 30 is essentially identical to that seen in adult animals. Therefore, the development of reliable, spatially specific place cell activity parallels the developmental time course of spatial navigational ability, but head directional firing appears before full maturation of the hippocampus.

Aging↗

Peak firing rates of rat anterodorsal thalamic head direction cells are higher during faster passive rotations.

Head direction cells discharge selectively when the head of the animal is oriented in a specific direction. The goal of this study was to determine how sensory signals arising from passive rotations (e.g., triggered by vestibular stimulation and dynamic visual inputs) influence the responses of anterodorsal thalamic head direction cells in the absence of voluntary movement cues (e.g., motor command, efference copy, and associated kinesthetic signals). Three unrestrained rats consumed water from a reservoir at the center of a circular platform while passively subjected to sinusoidal rotatory oscillations at fast (153 +/- 27 degrees/s, sd) and slow (38 +/- 15 degrees/s) peak velocities. In 14 anterodorsal thalamic head direction cells, the preferred directions, angular response ranges and baseline firing rates remained stable, but the peak firing rates were, on average, 36% higher during the fast rotations (Wilcoxon matched-pairs test, p < 0.001; variation range: +11% to approximately +100%). No cell changed its peak firing rate by less than 10%, while three cells (21%) increased their peak firing rates by more than 50%. The velocity-dependent increase in peak firing rates was similar for left and right rotations, and the skewness of the directional response curves were not significantly different between left and right turns (Wilcoxon matched-pairs tests, n = 14, ns). These results show that sensory signals concerning self-movements modulate the responses of the head direction cells in the absence of active locomotion.

Animals↗

Vestibulo-ocular and optokinetic impairments in left unilateral neglect.

Right brain damaged patients affected by left unilateral neglect (N+) typically fail to explore the contralesional space. For the first time, this study investigates the dynamic and spatial features of the horizontal vestibular-ocular response (VOR), the optokinetic response (OKR) and the VOR-OKR interaction in six N+ and in five right brain damaged patients without neglect (N-). No lateral asymmetry of the gain (i.e. eye velocity to head velocity ratio) of VOR slow phases was found in either group. In the VOR, N+ had higher frequency of slow-rightward/fast-leftward phases and higher contralesional shift of the beating field (i.e. orbital position of fast phases). In the VOR-OKR, there was an increase of gain in both lateral directions and in both groups even though in N-, there was a lower phase shift between eye and head velocity. In contrast to the VOR, in the VOR-OKR, N+ had higher frequency of slow-leftward/fast-rightward phases. The VOR-OKR interaction also introduced an ipsilesional shift of the beating field in both N+ and N-. In the OKR, N+ showed a drop in the velocity, amplitude and frequency of slow-rightward/fast-leftward phases. These findings potentially suggest that each hemisphere modulates VOR with contralaterally directed slow phases and OKR with ipsilaterally directed slow phases. This organisation could facilitate maintenance or fast recovery of combined VOR + OKR after unilateral brain damage. The same findings suggest that by inducing slow-leftward phases, vestibular and optokinetic stimulation improve left side neglect through the activation of different hemispheric pathways. No ipsilesional deviation of the subjective "straight ahead" was found in N+. These results show that chronic unilateral neglect can be dissociated both from deficits of ipsilesionally directed VOR and from ipsilesional deviation of the subjective midsagittal plane of the body.

Aged↗

Multisensory processing in the elaboration of place and head direction responses by limbic system neurons.

This review explores the roles of several sensory modalities in the establishment and maintenance of discharges correlated with head position and orientation in neurons of the hippocampus and associated structures in the Papez circuit. Focus is placed on the integration of signals related to environmental cues and to displacement movements, both of external and internal origin. While the visual, vestibular and motor systems each exert influences, position and head direction signals are nevertheless maintained in the absence of any one of these respective inputs. Context-related changes in hippocampal discharge correlates are also highlighted. These characteristics provide these signals with robustness and flexibility, properties particularly suited for cognitive processes such as contextual processing, memory and planning.

Animals↗

Influence of a sensorimotor conflict on the memorization of a path traveled in virtual reality.

Studies of visual-vestibular and vestibular-proprioceptive interactions suggest that prolonged exposure to sensory conflicts induces a modification of the relation between sensory modalities for self-motion perception. With most models conflicts are solved by a weighting process. However, the brain could also switch between conflicting cues. The present study focused on the effect of mismatched visual and non-visual information on the reproduction of actively performed turns. Standing subjects viewed a virtual corridor in which forward movements were simulated at a constant linear velocity, and rotations were actually performed. They were asked to learn the trajectory and then to reproduce it from memory in total darkness. In the baseline condition, the relative amplitudes of visual and non-visual information for the rotations performed were the same, but were manipulated in the two 'sensory conflict' conditions. The results show that even when subjects did not notice the sensory conflict, the discrepancy between visual and non-visual information affected their ability to reproduce the angular displacements. In one conflict condition, subjects relied on visual information when asked to draw the trajectory traveled, yet reproduced rotations on the basis of non-visual information during active blindfolded movements. This dissociation suggests that for mental simulation of the same path, there are at least two cognitive strategies of memory storage and retrieval, using either visual or non-visual information, according to the task and the sensory context.

Adult↗

Smooth pursuit deficits in space flights of variable length.

The maintenance of stable vision is a primary function of the neurovestibular and sensory-motor systems. There is, however, strong evidence suggesting that space flight results in a modification of the central nervous system and subsequent control of ocular-motor responses. These changes effect those neural mechanisms which are responsible for holding images steady on the retina during brief, self-initiated, head rotations or during the voluntary pursuit of moving targets. Recent studies have shown significant saccadic intrusions in both of these experimental paradigms, including an inability to null the vestibulo-ocular reflex (VOR) during the head/eye pursuit task. The maintenance of vision, while not entirely stable, both inflight and immediately postflight is now believed to be due to neural strategies that evolve for the purpose of assisting in directing the moving target onto the retina.

NASA Center JSC↗