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B A Dosher

Publications and source records attributed to B A Dosher.

6 recordsLinked to original sources

The kinetic depth effect and optic flow--II. First- and second-order motion.

We use a difficult shape identification task to analyze how humans extract 3D surface structure from dynamic 2D stimuli--the kinetic depth effect (KDE). Stimuli composed of luminous tokens moving on a less luminous background yield accurate 3D shape identification regardless of the particular token used (either dots, lines, or disks). These displays stimulate both the 1st-order (Fourier-energy) motion detectors and 2nd-order (nonFourier) motion detectors. To determine which system supports KDE, we employ stimulus manipulations that weaken or distort 1st-order motion energy (e.g. frame-to-frame alternation of the contrast polarity of tokens) and manipulations that create microbalanced stimuli which have no useful 1st-order motion energy. All manipulations that impair 1st-order motion energy correspondingly impair 3D shape identification. In certain cases, 2nd-order motion could support limited KDE, but it was not robust and was of low spatial resolution. We conclude that 1st-order motion detectors are the primary input to the kinetic depth system. To determine minimal conditions for KDE, we use a two frame display. Under optimal conditions, KDE supports shape identification performance at 63-94% of full-rotation displays (where baseline is 5%). Increasing the amount of 3D rotation portrayed or introducing a blank inter-stimulus interval impairs performance. Together, our results confirm that the human KDE computation of surface shape uses a global optic flow computed primarily by 1st-order motion detectors with minor 2nd-order inputs. Accurate 3D shape identification requires only two views and therefore does not require knowledge of acceleration.

Depth Perception

How to study the kinetic depth effect experimentally.

Sperling, Landy, Dosher, and Perkins (1989) proposed an objective 3D shape identification task with 2D artifactual cues removed and with full feedback (FB) to the subjects to measure KDE and to circumvent algorithmically equivalent KDE-alternative computations and artifactual non-KDE processing. (1) The 2D velocity flow-field was necessary and sufficient for true KDE. (2) Only the first-order (Fourier-based) perceptual motion system could solve our task because the second-order (rectifying) system could not simultaneously process more than two locations. (3) To ensure first-order motion processing, KDE tasks must require simultaneous processing at more than two locations. (4) Practice with FB is essential to measure ultimate capacity (aptitude) and, thereby, to enable comparisons with ideal observers. Experiments without FB measure ecological achievement--the ability of subjects to extrapolate their past experience to the current stimuli.

Algorithms

Kinetic depth effect and optic flow--I. 3D shape from Fourier motion.

Fifty-three different 3D shapes were defined by sequences of 2D views (frames) of dots on a rotating 3D surface. (1) Subjects' accuracy of shape identifications dropped from over 90% to less than 10% when either the polarity of the stimulus dots was alternated from light-on-gray to dark-on-gray on successive frames or when neutral gray interframe intervals were interposed. Both manipulations interfere with motion extraction by spatio-temporal (Fourier) and gradient first-order detectors. Second-order (non-Fourier) detectors that use full-wave rectification are unaffected by alternating-polarity but disrupted by interposed gray frames. (2) To equate the accuracy of two-alternative forced-choice (2AFC) planar direction-of-motion discrimination in standard and polarity-alternated stimuli, standard contrast was reduced. 3D shape discrimination survived contrast reduction in standard stimuli whereas it failed completely with polarity-alternation even at full contrast. (3) When individual dots were permitted to remain in the image sequence for only two frames, performance showed little loss compared to standard displays where individual dots had an expected lifetime of 20 frames, showing that 3D shape identification does not require continuity of stimulus tokens. (4) Performance in all discrimination tasks is predicted (up to a monotone transformation) by considering the quality of first-order information (as given by a simple computation on Fourier power) and the number of locations at which motion information is required. Perceptual first-order analysis of optic flow is the primary substrate for structure-from-motion computations in random dot displays because only it offers sufficient quality of perceptual motion at a sufficient number of locations.

Depth Perception

Ratings of kinetic depth in multidot displays.

Subjects saw kinetic depth displays whose shape (sphere or cylinder) was defined by luminous dots distributed randomly on the surface or in the volume of the object. Subjects rated perceived 3-D depth, rigidity, and coherence. Despite individual differences, all 3 ratings increased with the number of dots. Dots in the volume yielded ratings equal to or greater than surface dots. Each rating varied with 3 of 4 factors (shape, distribution, numerosity, and perspective), but the ratings either between trials or between conditions were often uncorrelated. Object shape affected rigidity but not depth ratings. Veridically perceived polar displays had slightly lower rigidity but higher depth ratings than parallel projection displays. (Reversed polar displays were always grossly nonrigid.) The interaction of ratings and stimulus parameters requires theories and experiments in which different KDE ratings are not treated interchangeably.

Attention

Tradeoffs between stereopsis and proximity luminance covariance as determinants of perceived 3D structure.

A 2D polar projection of a 3D wire cube (Necker cube) in clockwise rotation can be perceived either veridically as a clockwise-rotating cube (rigid percept) or as a counterclockwise-rotating rubbery, truncated pyramid (nonrigid percept). The 3D percept is influenced by various cues: linear perspective, stereo disparity, and proximity-luminance covariance (PLC, the intensification of edges in proportion to their proximity to the observer). Perspective, by itself or in combination, is a very weak cue whereas PLC is a powerful cue [Schwartz and Sperling (1983) Bull. Psychon. Soc. 21, 456-458]. Here we determined psychometric functions for perceptual resolution in static displays and dynamic rotating displays (with and without a static preview) as determined by stereopsis and PLC in isolation and with both cues jointly, possibly in conflict. Stereopsis was the dominant cue in static displays and in most dynamic displays. When a static display preceded a dynamic display, it strongly influenced the subsequent dynamic percept. Perceptual resolution in all conditions was accurately described by a winner-take-all model in which the strength of evidence for each percept from different cues is simply algebraically added.

Depth Perception

Strategies for multiattribute binary choice.

Based on eye-fixation patterns, strategies for multiattribute binary choice were classified as holistic (within an alternative) or dimensional (within an attribute across alternatives). In a task environment hospitable to both strategies, dimensional processing predominated. Even for alternatives like simple gambles, which require holistic computations, dimensional strategies were used as often as holistic ones. The dimensional strategies were augmented by two procedures that simplify the computations. These simplification procedures reduce cognitive effort at the cost of a relatively small increase in errors. However, for about half the subjects the use of these simplification procedures led to systematic violations of expected utility theory on certain choices. Both the preference for dimensional over holistic strategies and the adoption of simplifying procedures are compatible with the desire to reduce cognitive effort. We propose that strategies are selected to minimize the joint cost of errors and effort.

Choice Behavior