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D R Proffitt

Publications and source records attributed to D R Proffitt.

At least 37 records · Page 2Linked to original sources

Visual learning in the perception of texture: simple and contingent aftereffects of texture density.

Novel results elucidating the magnitude, binocularity and retinotopicity of aftereffects of visual texture density adaptation are reported as is a new contingent aftereffect of texture density which suggests that the perception of visual texture density is quite malleable. Texture aftereffects contingent upon orientation, color and temporal sequence are discussed. A fourth effect is demonstrated in which auditory contingencies are shown to produce a different kind of visual distortion. The merits and limitations of error-correction and classical conditioning theories of contingent adaptation are reviewed. It is argued that a third kind of theory which emphasizes coding efficiency and informational considerations merits close attention. It is proposed that malleability in the registration of texture information can be understood as part of the functional adaptability of perception.

Adaptation, Physiological↗

Comparing depth from motion with depth from binocular disparity.

The accuracy of depth judgments that are based on binocular disparity or structure from motion (motion parallax and object rotation) was studied in 3 experiments. In Experiment 1, depth judgments were recorded for computer simulations of cones specified by binocular disparity, motion parallax, or stereokinesis. In Experiment 2, judgments were recorded for real cones in a structured environment, with depth information from binocular disparity, motion parallax, or object rotation about the y-axis. In both of these experiments, judgments from binocular disparity information were quite accurate, but judgments on the basis of geometrically equivalent or more robust motion information reflected poor recovery of quantitative depth information. A 3rd experiment demonstrated stereoscopic depth constancy for distances of 1 to 3 m using real objects in a well-illuminated, structured viewing environment in which monocular depth cues (e.g., shading) were minimized.

Adult↗

Rotational and translational components of motion parallax: observers' sensitivity and implications for three-dimensional computer graphics.

The motion of objects during motion parallax can be decomposed into 2 observer-relative components: translation and rotation. The depth ratio of objects in the visual field is specified by the inverse ratio of their angular displacement (from translation) or equivalently by the inverse ratio of their rotations. Despite the equal mathematical status of these 2 information sources, it was predicted that observers would be far more sensitive to the translational than rotational component. Such a differential sensitivity is implicitly assumed by the computer graphics technique billboarding, in which 3-dimensional (3-D) objects are drawn as planar forms (i.e., billboards) maintained normal to the line of sight. In 3 experiments, observers were found to be consistently less sensitive to rotational anomalies. The implications of these findings for kinetic depth effect displays and billboarding techniques are discussed.

Adolescent↗

Infants' perception of kinetic depth and stereokinetic displays.

Studies examined infants' perceptions of 3-dimensional form, using a kinetic depth effect (KDE) display and displays containing subsets of the motion present in the KDE display. One subset consisted of "between-contour" motion, and the second consisted of "within-contour" motion. Research with adults has suggested that only between-contour motion leads to a compelling depth percept. In Experiments 1 and 2, infants generalized habituation from a KDE display to the between-contour but not the within-contour changes. In Experiments 3 and 4, infants generalized habituation from a KDE display to the between-contour display viewed from a novel orientation but not to the within-contour display viewed from the original orientation. Results indicate sensitivity to between-contour but not within-contour information, suggesting that infants perceive the 3-dimensional form of these displays.

Depth Perception↗

Heuristic judgment of mass ratio in two-body collisions.

The logic of judging relative mass from a two-body collision is developed from data presented by Runeson and Vedeler (1993). Data from two experiments are analyzed on a point-by-point basis, and strong support for the theory that mass-ratio judgments are mediated by separate speed and angle heuristics is shown. This analysis is accomplished by reducing the collision event to two elementary features: the presence of ricochet and the ratio of exit speeds. The heuristics that both ricochet and greater exit speed specify relative lightness are shown to explain the basic patterns of data presented by Runeson and Vedeler.

Humans↗

Depth perception in motion parallax and stereokinesis.

Perceived depth in the stereokinetic effect (SKE) illusion and in the monocular derivation of depth from motion parallax were compared. Motion parallax gradients of velocity can be decomposed into 2 components: object- and observer-relative transformations. SKE displays present only the object-relative component. Observers were asked to estimate the magnitude and near-far order of depth in motion parallax and SKE displays. Monocular derivation of depth magnitude from motion parallax is fully accounted for by the perceptual response to the SKE, and observer-relative transformations absent in the SKE are of perceptual utility only as determinants of the near-far signing of perceived sequential depth. The amount of depth and rigidity perceived in motion parallax and SKE displays covaries with the projective size of the stimuli. The monocular derivation of depth from motion is mediated by a perceptual heuristic of which the SKE is symptomatic.

Adult↗

Frames of reference and distinctive figural characteristics affect shape perception.

In 4 experiments it was found that global frameworks and local distinctive figural characteristics influenced the perception of shape and of pointing. In Experiments 1 and 2, Ss were asked to mark the center of the middle figure in arrays of 3 aligned figures (either triangles or squares). Displacements of the center indicated a perceived deformation of the shapes. In Experiment 3, Ss were asked to adjust the height of triangles in arrays similar to those in Experiment 1. Height adjustments made along the axis of apparent pointing resulted in extents that were shorter than the height necessary to form equilateral triangles. In Experiment 4, stimuli were isosceles triangles in which the apparent distortion had been nulled; however, Ss continued to perceive them as pointing in a direction consistent with their alignment, and hence shape distortion cannot be the cause of pointing.

Adult↗

Perceptual organization evokes simultaneous lightness contrast.

Principles of perceptual organization can cause simultaneous lightness contrast to be seen in patterns in which the inducing regions are not proximal to the target. In three experiments a match was made between two grey targets, one of which belonged to a white perceptual grouping and the other to a black one. In experiment 1, perceived belongingness was a product of common fate and figural alignment (columns of black dots and columns of white dots moved up and down in counterphase). In experiment 2, belongingness was evoked with only figural alignment. In experiment 3, belongingness was induced by common fate alone. In all three experiments it was found that the grey target belonging to the white group appeared darker than the grey target belonging to the black group.

Adult↗

Stereokinetic effect and its relation to the kinetic depth effect.

The stereokinetic effect (SKE) has been defined and studied by nested circular patterns rotating on a turntable. Circles must appear not to rotate as they revolve, which in turn results in their appearing to translate relative to one another. A powerful illusion of object depth results even though the individual circles do not undergo an appropriate foreshortening consistent with their apparent changes in slant. It is suggested and tested that the SKE is based on the changing positions between the nested contours despite the absence of any change within each contour, whereas the kinetic depth effect (KDE) entails both kinds of change. It follows that a turntable method of presentation is not necessary, and between-contour transformations can be simulated by computer animation. Displays consisting of simple translations were shown to evoke robust depth impressions as were patterns consisting of contours of varying shapes. Comparisons of the depth, compellingness, and rigidity of matched SKE and KDE displays are reported. The SKE is taken to be paradigmatic for how the visual system perceives depth when observing small object rotations that occur in everyday situations.

Depth Perception↗

Influence of animation on dynamical judgments.

The motions of objects in the environment reflect underlying dynamical constraints and regularities. The conditions under which people are sensitive to natural dynamics are considered. In particular, the article considers what determines whether observers can distinguish canonical and anomalous dynamics when viewing ongoing events. The extent to which such perceptual appreciations are integrated with and influence common-sense reasoning about mechanical events is examined. It is concluded that animation evokes accurate dynamical intuitions when there is only 1 dimension of information that is of dynamical relevance. This advantage is lost when the observed motion reflects higher dimension dynamics or when the kinematic information is removed or degraded.

Adult↗

Using stereokinetic effect to convey depth: computationally efficient depth-from-motion displays.

Recent developments in microelectronics have encouraged the use of 3D data bases to create compelling volumetric renderings of graphical objects. However, even with the computational capabilities of current-generation graphical systems, real-time displays of such objects are difficult, particularly when dynamic spatial transformations are involved. In this paper we discuss a type of visual stimulus (the stereokinetic effect display) that is computationally far less complex than a true three-dimensional transformation but yields an equally compelling depth impression, often perceptually indiscriminable from the true spatial transformation. Several possible applications for this technique are discussed (e.g., animating contour maps and air traffic control displays so as to evoke accurate depth percepts).

Aircraft↗

The role of symmetry in determining perceived centers within shapes.

This study was designed to assess the effects of symmetry and plane of presentation on the determination of the perceptual center of flat figures. Experiment 1 demonstrates the existence of effects in improving center determination, both in the number of sides of the shape and in rotational and reflective symmetry (confounded in the experiment). Experiment 2 shows that the presentation plane has no effect on center determination. In Experiment 3, we divide the effects of the two symmetry types, showing that rotational symmetry alone is as effective as the presence of both symmetry types--that is, the presence of symmetry axes is not very useful in finding perceived centers.

Adult↗

Apparent extended body motions in depth.

Five experiments were designed to investigate the influence of three-dimensional (3-D) orientation change on apparent motion. Projections of an orientation-specific 3-D object were sequentially flashed in different locations and at different orientations. Such an occurrence could be resolved by perceiving a rotational motion in depth around an axis external to the object. Consistent with this proposal, it was found that observers perceived curved paths in depth. Although the magnitude of perceived trajectory curvature often fell short of that required for rotational motions in depth (3-D circularity), judgments of the slant of the virtual plane on which apparent motions occurred were quite close to the predictions of a model that proposes circular paths in depth.

Adult↗

Understanding wheel dynamics.

In five experiments, assessments were made of people's understandings about the dynamics of wheels. It was found that undergraduates make highly erroneous dynamical judgments about the motions of this commonplace event, both in explicit problem-solving contexts and when viewing ongoing events. These problems were also presented to bicycle racers and high-school physics teachers; both groups were found to exhibit misunderstandings similar to those of naive undergraduates. Findings were related to our account of dynamical event complexity. The essence of this account is that people encounter difficulties when evaluating the dynamics of any mechanical system that has more than one dynamically relevant object parameter. A rotating wheel is multidimensional in this respect: in addition to the motion of its center of mass, its mass distribution is also of dynamical relevance. People do not spontaneously form the essential multidimensional quantities required to adequately evaluate wheel dynamics.

Adult↗

Converging operations revisited: assessing what infants perceive using discrimination measures.

The study of visual perception in human infants is confronted by a number of special problems arising from the inaccessibility of verbal reports. In this paper, we discuss the experimental strategy of converging operations in the context of investigating the phenomenal experience of infants. The goal of this strategy is to logically and empirically delimit alternative explanations for a given behavior. Knowledge about the mature functioning of a perceptual competence, as well as knowledge about its developmental course, constrains the selection of viable explanations, but cannot produce a unique interpretation. This goal is pursued through the implementation of an iterative strategy in which competing interpretations are tested until only one plausible alternative remains. A series of experiments investigating infants' sensitivity to biomechanical motions are reviewed as a way of illustrating how this methodology is operationalized.

Discrimination Learning↗

Understanding collision dynamics.

In two experiments we investigated people's ability to judge the relative mass of two objects involved in a collision. It was found that judgments of relative mass were made on the basis of two heuristics. Roughly stated, these heuristics were (a) an object that ricochets backward upon impact is less massive than the object that it hit, and (b) faster moving objects are less massive. A heuristic model of judgment is proposed that postulates that different sources of information in any event may have different levels of salience for observers and that heuristic access is controlled by the rank ordering of salience. It was found that observers ranked dissimilarity in mass on the basis of the relative salience of angle and velocity information and not proportionally to the distal mass ratio. This heuristic model was contrasted with the notion that people can veridically extract dynamic properties of motion events when the kinematic data are sufficient for their specification.

Acceleration↗

Understanding natural dynamics.

When making dynamical judgments, people can make effective use of only one salient dimension of information present in the event. People do not make dynamical judgments by deriving multidimensional quantities. The adequacy of dynamical judgments, therefore, depends on the degree of dimensionality that is both inherent in the physics of the event and presumed to be present by the observer. There are two classes of physical motion contexts in which objects may appear. In the simplest class, there exists only one dynamically relevant object parameter: the position over time of the object's center of mass. In the other class of motion contexts, there are additional object attributes, such as mass distribution and orientation, that are of dynamical relevance. In the former class, objects may be formally treated as extensionless point particles, whereas in the latter class some aspect of the object's extension in space is coupled into its motion. A survey of commonsense understandings showed that people are relatively accurate when specific dynamical judgments can be accurately based on a single information dimension; however, erroneous judgments are pervasive when simple motion contexts are misconstrued as being multidimensional, and when multidimensional quantities are the necessary basis for accurate judgments.

Attention↗

Perception of biomechanical motions by infants: implementation of various processing constraints.

Geometry informs us that there exist a large number of possible connectivity patterns consistent with a point-light display of a person walking. Yet there is only one pattern consistent with a "stick figure" representation of the human form, and that pattern is uniquely specified by those pairwise connections that remain locally rigid. In this study, sensitivity to local rigidity in biomechanical displays was investigated in 3- and 5-month-old infants. The results of Experiment 1 revealed that by 5 months of age, infants discriminate a locally rigid point-light walker display from one in which local rigidity is perturbed. In Experiment 2 we tested infants' sensitivity to the same stimuli when those stimuli were inverted. Contrary to the preceding experiment, the results revealed no evidence of discrimination. Taken together, these findings suggest that infants are sensitive to local rigidity in biomechanical displays but that this sensitivity is orientation specific. Possible mechanisms for this specificity are discussed in the context of additional constraints on the processing of biomechanical displays.

Attention↗