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Laurence R Harris

Publications and source records attributed to Laurence R Harris.

8 recordsLinked to original sources

The subjective visual vertical and the perceptual upright.

The direction of 'up' has traditionally been measured by setting a line (luminous if necessary) to the apparent vertical, a direction known as the 'subjective visual vertical' (SVV); however for optimum performance in visual skills including reading and facial recognition, an object must to be seen the 'right way up'--a separate direction which we have called the 'perceptual upright' (PU). In order to measure the PU, we exploited the fact that some symbols rely upon their orientation for recognition. Observers indicated whether the symbol 'horizontal P' presented in various orientations was identified as either the letter 'p' or the letter 'd'. The average of the transitions between 'p-to-d' and 'd-to-p' interpretations was taken as the PU. We have labelled this new experimental technique the Oriented CHAracter Recognition Test (OCHART). The SVV was measured by estimating whether a line was rotated clockwise or counter-clockwise relative to gravity. We measured the PU and SVV while manipulating the orientation of the visual background in different observer postures: upright, right side down and (for the PU) supine. When the body, gravity and the visual background were aligned, the SVV and the PU were similar, but as the background orientation and observer posture orientations diverged, the two measures varied markedly. The SVV was closely aligned with the direction of gravity whereas the PU was closely aligned with the body axis. Both probes showed influences of all three cues (body orientation, vision and gravity) and these influences could be predicted from a weighted vectorial sum of the directions indicated by these cues. For the SVV, the ratio was 0.2:0.1:1.0 for the body, visual and gravity cues, respectively. For the PU, the ratio was 2.6:1.2:1.0. In the case of the PU, these same weighting values were also predicted by a measure of the reliability of each cue; however, reliability did not predict the weightings for the SVV. This is the first time that maximum likelihood estimation has been demonstrated in combining information between different reference frames. The OCHART technique provides a new, simple and readily applicable method for investigating the PU which complements the SVV. Our findings suggest that OCHART is particularly suitable for investigating the functioning of visual and non-visual systems and their contributions to the perceived upright of novel environments such as high- and low-g environments, and in patient and ageing populations, as well as for normal observers.

Adult↗

Flash lag in depth.

The perceived position of a moving target at a particular point in time, indicated by a flash, is often judged to be different from its actual location. Here, we show that the position of a target moving in depth is also systematically mislocalized. We used three types of targets moving in depth at a range of speeds from 2 to 16 cm/s. (i) A target realistically rendered that included concordant looming, disparity, and perspective cues. (ii) A random dot surface whose depth was defined by disparity, without concordant perspective or looming cues. (iii) A surface of dynamic random dots whose depth was defined by disparity with no consistent motion visible monocularly. Subjects viewed the targets moving either towards or away from them and indicated whether the targets appeared to be nearer or farther than a continuously present reference depth at the moment that a flash was presented. A staircase procedure was used to null, and thus measure, any perceptual displacement from the reference depth. A flash lag in depth was found in which the target appeared ahead of its true position, displaced by a constant amount of time depending on the stimulus type and the direction of motion (towards or away). The time displacement varied from 76 ms (for the realistic target moving away from the observer) to 263 ms (for static random dots moving towards). These effects may depend on the confidence with which subjects were able to judge the location of our various targets: greater confidence leading to a smaller temporal displacement.

Cues↗

Simultaneity constancy: detecting events with touch and vision.

What are the consequences of visual and tactile neural processing time differences when combining multisensory information about an event on the body's surface? Visual information about such events reaches the brain at a time that is independent of the location of the event. However, tactile information about such events takes different amounts of time to be processed depending on the distance between the stimulated surface and the brain. To investigate the consequences of these differences, we measured reaction times to touches and lights on different parts of the body and the perceived subjective simultaneity (PSS) for various combinations. The PSSs for pairs of stimuli were predicted by the differences in reaction times. When lights and touches were on different body parts (i.e. the hand and foot) a trend towards compensation for any processing time differences was found, such that simultaneity was veridically perceived. When stimuli were both on the foot, subjects perceived simultaneity when the light came on significantly earlier than the touch, despite similar processing times for these stimuli. When the stimuli were both on the hand, however, there was complete compensation for the significant processing time differences between the light and touch such that simultaneity was correctly perceived, a form of simultaneity constancy. To identify if there was a single simultaneity constancy mechanism or multiple parallel mechanisms, we altered the PSS of an auditory-visual stimulus pair and looked for effects on the PSS of a visual-touch pair. After repeated exposure to a light/sound pair with a fixed time lag between them, there was no effect on the PSS of a touch-light pair, suggesting multiple parallel simultaneity constancy mechanisms.

Adult↗

Perceiving a stable world during active rotational and translational head movements.

When a person moves through the world, the associated visual displacement of the environment in the opposite direction is not usually seen as external movement but rather as a changing view of a stable world. We measured the amount of visual motion that can be tolerated as compatible with the perception of moving within a stable world during active, sinusoidal, translational and rotational head movement. Head movements were monitored by means of a low-latency, mechanical head tracker and the information was used to update a helmet-mounted visual display. A variable gain was introduced between the head tracker and the display. Ten subjects adjusted this gain until the visual display appeared stable during sinusoidal yaw, pitch and roll head rotations and naso-occipital, inter-aural and dorso-ventral translations at 0.5 Hz. Each head movement was tested with movement either orthogonal to or parallel with gravity. A wide spread of gains was accepted as stable (0.8 to 1.4 for rotation and 1.1 to 1.8 for translation). The gain most likely to be perceived as stable was greater than that required by the geometry (1.2 for rotation; 1.4 for translation). For rotational motion, the mean gains were the same for all axes. For translation there was no effect of whether the movement was inter-aural (mean gain 1.6) or dorso-ventral (mean gain 1.5) and no effect of the relative orientation of the translation direction relative to gravity. However translation in the naso-occipital direction was associated with more closely veridical settings (mean gain 1.1) and narrower standard deviations than in other directions. These findings are discussed in terms of visual and non-visual contributions to the perception of an earth-stable environment during active head movement.

Adult↗

Is an internal model of head orientation necessary for oculomotor control?

In order to test whether the control of eye movement in response to head movement requires an internal model of head orientation or instead can rely on directly sensing information about head orientation and movement, perceived gravity was separated from physical gravity to see which dominated the eye-movement response. Internal model theory suggests that the oculomotor response should be driven by perceived, internalized gravity, whereas the direct sensing theory predicts it should always be driven by vestibularly sensed gravity. Subjects lay on an airbed either supine or on their side and were sinusoidally translated along their dorsoventral body axis. The direction of perceived gravity was separated from physical gravity by performing the experiments in a room built on its side with the direction of its "floor" orthogonal to both physical gravity and the subject's translation. The swinging sum of the imposed sinusoidal acceleration with physical gravity was thus in a plane orthogonal to its sum with perceived gravity. Oculomotor responses to these swinging vectors were looked for and responses were found only to the sum of the acceleration with physical gravity, not perceived gravity. It was concluded that an internal model is not used to drive these compensatory eye movements.

Eye Movements↗

Simultaneity constancy.

Sound and light take different amounts of time to reach their respective receptors, to be transduced, and to be transmitted to the cortex. Their processing times also vary with factors such as intensity and retinal eccentricity. We assessed the capability of subjects to perceive simultaneity correctly despite these variations. Temporal asynchronies of up to 200 ms were introduced between the components of sound/light pairs. Using the method of constant stimuli, seven subjects judged which came first. Distance, and hence the times of arrival of paired visual and auditory targets, was varied from 1 to 32 m. Visual intensity was varied by viewing the target through 1.8 dB attenuating glasses, and a retinal eccentricity of 20 degrees was compared to central presentation. Despite large differences in reaction times, which varied in a predictable way with the stimulus parameters, the timing of sound/light pairings judged as simultaneous corresponded to when the light and sound left the source simultaneously. Almost complete compensation was found in all conditions tested, showing that these substantial but predictable variations in timing can be taken into account in creating simultaneity constancy.

Acoustic Stimulation↗

Shape-from-shading depends on visual, gravitational, and body-orientation cues.

The perception of shading-defined form results from an interaction between shading cues and the frames of reference within which those cues are interpreted. In the absence of a clear source of illumination, the definition of 'up' becomes critical to deducing the perceived shape from a particular pattern of shading. In our experiments, twelve subjects adjusted the orientation of a planar disc painted with a linear luminance gradient from one side to the other, until the disc appeared maximally convex-that is, until the luminance gradient induced the maximum perception of a three-dimensional shape. The vision, gravity, and body-orientation cues were altered relative to each other. Visual cues were manipulated by the York Tilted Room facility, and body cues were altered by simply lying on one side. The orientation of the disc that appeared maximally convex varied in a systematic fashion with these manipulations. We present a model in which the direction of perceptual 'up' is determined from the sum of three weighted vectors corresponding to the vision, gravity, and body-orientation cues. The model predicts the perceived direction of 'up', contributes to our understanding of how shape-from-shading is deduced, and also predicts the confidence with which the 'up' direction is perceived.

Adult↗