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PubMed · 11461690

Recent developments in the evolution of morphologies and controllers for physically simulated creatures.

Abstract

Karl Sims' work on evolving body shapes and controllers for three-dimensional, physically simulated creatures generated wide interest on its publication in 1994. The purpose of this article is threefold: (a) to highlight a spate of recent work by a number of researchers in replicating, and in some cases extending, Sims' results using standard PCs (Sims' original work was done on a Connection Machine CM-5 parallel computer). In particular, a re-implementation of Sims' work by the authors will be described and discussed; (b) to illustrate how off-the-shelf physics engines can be used in this sort of work, and also to highlight some deficiencies of these engines and pitfalls when using them; and (c) to indicate how these recent studies stand in respect to Sims' original work.

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BibTeXRIS

T Taylor, C Massey. 2001. Recent developments in the evolution of morphologies and controllers for physically simulated creatures.. https://doi.org/10.1162/106454601300328034

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